Editing
Warhammer 40,000/7th Edition Tactics/Tau
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Allies of Convenience=== '''Necrons:''' They are shooty cover campers, that lay waste on vehicles and die in close combat... just like you. Unlike you they have much more survivability in the open (as they are designed for close range firefights, instead of sniping across the board) pie plates of hate, lots and lots of battlefield cheating rules, some of which stacks perfectly with Tau (HOD with Solar Flare for your nightvision army? Yes, please!), and last but not least motherfucking flyer cheese [[necrons|croissants]]. And if you want to screen your gunline with close combat beatsticks, they get those too. In fact, that's probably the best use for Necron allies: tanky, [[choppy]] units that just won't die under the right circumstances - the very thing the Tau lack. Wraiths, Lychguard and Canoptek Spyders are all viable candidates, and a popular Taucron build is to bring a Canoptek Harvest for that extra side of cheesy cheese you know you love. '''Eldar:''' Taudar isn't as cheesy as it used to be now that they're no longer Battle Brothers, but that's okay, because it still fucking rocks. Eldar provides you with psykers and sorely-needed DTW defenses in the form of warp dice. Aside from that, Wraithwall armies can be a good, mobile anchor and distraction, Windrider Jetbikes/Shining Spears or Swooping Hawks for fast objective grabbers, Howling Banshees, Wraithblades or Striking Scorpions for melee support and the dreaded Wave Serpents (still good though significantly nerfed in 7e) for pushing the gunline forward. Too bad you can't prescience your riptides anymore, but the prospect of fighting Hammerheads guarded by Serpents or, with the new codex, ''squadrons'' of Falcons, are still gloomy for your opponents. If long-range tank annihilation is your thing the Fire Prism is as good as the Hammerhead, and better in some cases, and the Wraithknight can be quite useful to break through attempts at locking down your Riptides. Harlequins could also be an interesting option to add some assault punch your troops are otherwise very much lacking, and given their predilection for wandering, are not necessarily unfluffy.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information