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Warhammer 40,000/8th Edition Tactics/Imperial Knights
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===Named Character(s)=== *'''Sir Hekhtur “The Chainbreaker” and Canis Rex''': The first true named character for the Imperial Knights. Sir Hekhtur rides into battle in Canis Rex, a modified Knight Preceptor that is kitted out with a Las-Impulsor, a [[C.S. Goto|multilaser]], and a unique thunder strike gauntlet that has 2d6 damage and always deals at least 6 damage. Uniquely among the Knights, Canis Rex's BS and WS both start at 2+ and do not degrade below 4+. More importantly, any {{WH40Kkeyword|Imperium}} unit that flees within 6" of Canis Rex rolls a d6, with a 6 meaning that they don't flee. This makes Sir Hektur a good support for the Imperial Guard (fitting, since he was first introduced in the Regimental Standard). **If Canis Rex is destroyed without exploding, Sir Hektur is set up within 3" as if he was disembarking from a destroyed transport. Should he survive, his statline is similar to a Tempestor Prime, and he can fight with an Archaeotech Pistol, which is Pistol 1 S5 AP-2 D2. While nowhere near as strong as he is with Canis Rex, he can still put out a few potshots with some Guard squads covering him, and Canis Rex isn't considered destroyed until Sir Hektur is also slain. **Sir Hekhtur's Qualities and Burden are pre-set - his Qualities are Last of Their Line and Legendary Hero, and his Burden is Obsessed With Vengeance. Note that they apply to him while he's on foot as well!
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