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===GI Units=== *'''Nightmare Hulks (Leader (Gnasher-Screamer only), Combat, Veteran, Zealot):''' Large, slow dudes with paper armor and butchers. Gnasher-Screamer is almost as tough as Vulgrar so he makes a good choice for a Leader. *'''Gellerpox Mutants (Leader, Combat, Demolitions, Veteran, Scout, Zealot):''' Your basic fighters, with Disgustingly resilient and a 5+ invuln that deals a mortal wound to the attacker on a 6. They also have grenades so they have something to do in the shooting phase. *'''Eyestinger Swarms:''' The fastest of the little bugs with 10" of movement, and while its attack stat of d3 is unreliable it auto-wounds on a hit roll of 6. Good thing too, since S2 doesn't do it any favors with its wound rolls. Don't be deceived by its 7+ save, +1 to injury rolls taken, and poor toughness: its complete immunity to flesh wounds and -1 hit penalty against all attacks targeting them makes the Eyestinger Swarm surprisingly tough to kill. *'''Cursemites:''' The cheapest model in the faction. It can reroll failed charges and pile in 6" and has 2 attacks that scores 2 hits on a 6. *'''Sludge-Grubs:''' Slow moving, but the only ranged normal model equipped with something other than grenades and has AP-1 on its attacks. Can roll a D6 when its taken out of action to deal a mortal wound to its attacker but it needs a 6. *'''Glitchlings (Combat, Scout, Zealot):''' The first, but no longer the only Daemon in Kill-Team, with Disgustingly resilient (albeit reduced in effectiveness because of Squishable, like Nurglings in vanilla 40k), and a 5+ invuln. Also causes a -1 penalty to hit them when targeted by ranged attacks. ====GI Commander==== *'''Vulgrar Thrice-Cursed (Combat, Demolitions, Strength, Veteran, Zealot):''' Armed with a flamer and the equivalent of a damage 2 power axe, Vulgrar is a melee monster even when compared to the other melee monsters among the Gellarpox Infected. His armor save is rather low, but since it's the same as his invulnerable save you won't care about it. And with 5 wounds and Disgustingly Resilient, he won't be going anywhere anytime soon. Just one level in the Strength specialism will pump his melee attacks up to an impressive S7, and with Devastating Power his attacks can one-hit kill even Aberrants and Warriors. If you can afford the points, give him Generalist as well so he can get the level 1 ability for Zealot or Combat to further increase his beatstick potential. Vulgrar also imposes a -1 Ld penalty to all enemy models within 6" of him, which isn't spectacular but still has its uses. **With the Commanders Commentary restricting commanders to Level 1, Strength becomes basically pointless. Few, if any, enemies are T6 and going from S6 attacks to S7 doesn't help any other wound rolls. By extension, taking Zealot when Combat is available is also pointless as only the extra attack matters and Combat gives it to you all the time rather than only on the charge.
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