Editing
Warhammer 40,000/Tactics/Kill Team(8E) Xenos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====NEC Commanders==== *'''Necron Overlord (Commander):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> **'''Ankra the Colossus:''' An Overlord with a fancy unique specialism and a voidscythe. Still only has 3 attacks, and the voidscythe brings you down to WS 3+, but by the Silent King, what attacks they are! Sx2 means you are wounding ''Plague Marines'' on a 2+, AP-4 means armor saves are basically cancelled, and 3 damage means lots of injury dice to roll. ***'''Overlord Specialism:''' A unique specialty to Ankra, the grab bag of bonuses are focused on making him even more of a terror in melee. Points costs are for the Commander and its wargear, but not Commander Traits: ****'''Impenetrable (Lv1, 86 pts):''' Add 1 to this model's Toughness characteristic. That's T6 for an Overlord. You laughed at boltguns already, now even anti-MEQ weapons will have some trouble scoring wounds. Lasguns and other S3 weapons are now completely beneath your concern. Don't forget you still have Living Metal and Phase Shifter, too. ****'''Bloodthirsty (Lv2, 106 pts):''' Re-roll failed charges for this model. Ankra has no ranged capability and 5" movement, so anything that can get him stuck in faster is a good thing. The combination of two very strong traits from disparate specialism trees will usually make this the ideal level to field Ankra at. ****'''Vengeful (Lv3, 126 pts):''' Add 1 to Ankra's wound rolls for attacks in the Fight phase if he suffered any wounds earlier in the round. It's very fitting for the character, and a great way to punish gutsy pistol users, but with how easily you wound things already, it's overkill against anything with less than toughness 5, and still probably worse than re-rolling 1s to hit and wound a level 2 Melee Specialist would have gotten against those models. ****'''Ancient Strategist (Lv4, 151 pts):''' When you're on the battlefield and not shaken, you can roll a D6 each time an opponent uses a tactic, and get a Command Point on a 5+. Definitively solid, but with only 49 points to protect Ankra with, you'd better spend these extra CP to good effect. *'''Cryptek (Commander):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Royal Warden (Pariah) (Fortitude, Leadership, Logistics, Shooting, Strategist):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Technomancer (Pariah) (Fortitude, Logistics, Melee, Shooting, Strategist, Strength):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Plasmancer (Pariah) (Fortitude, Logistics, Melee, Shooting, Strategist, Strength):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Psychomancer (Pariah) (Fortitude, Logistics, Melee, Shooting, Strategist, Strength):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Chronomancer (Pariah) (Fortitude, Logistics, Melee, Shooting, Strategist, Strength):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information