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====Elathain's Soulraid==== [[File: Soulraid.jpg|left|250px]] The first [[Idoneth Deepkin]] warband. Composed of three spooky sea-aelves, a crab and a mean-looking fish with some huge fins. The crab was especially notable as it was promptly [[Meme|memed]] upon during it's reveal, even to the point where GW acknowledged it's popularity in a [https://www.warhammer-community.com/2021/05/30/sunday-preview-warhammer-skulls-adepta-sororitas-pre-orders-and-that-crab-you-love/ Warhammer Community article] The Soulraid's fighters on their own aren't especially powerful. All the fighters have okay defence, low wounds, and only basic damage. What makes them powerful is their insane mobility and, to everyone's surprise, the fish! Each Aelf fighter can either double move if they only have one move counter, or charge if they have one move counter; however, they can only do this during the first and third round. Since everyone but the Crab has a movement of 4 (and the Crab can use Scuttle to move a hex closer to a friendly fighter that just moved), that means your fighters can be up and down the board in a single round. Your entire warband inspires for the second round if they're not out of action (a special distinction because you can bring your Namarti Thrall back to life if it died). They lose their ability to double move, but they're considerably more powerful. You can also play a warband specific card to inspire in the Third round if your opponent doesn't discard two cards. Your fish is your tech-piece. It has no move characteristic, a single dodge dice, one wound, and no attacks. What makes it special is that at the end of your opponent's power step, you can place a token on a hex and then move your fish onto that token from anywhere on the board in your opponent's next power step. Also off the board. The fish cannot be taken out of action. It doesn't yield glory when it gets killed, and you just move it off the board. You can put the fish back on any token you place later in the game. You can also choose to not set up the fish in the beginning of the game if you want to ensure that you finish setting up first. What makes this fish great is that your attack and defense rolls still count as being assisted. You can practically guarantee a hit on any given fighter, and your opponent's only response is to either get out of the melee or try and get rid of the fish for no benefit. This is especially great when you can force your opponent to attack the fish in a last ditch attack in the fight, which makes him really [[rage|funny]].
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