Editing
Paragon Path
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Half-Orc== ===Bloodfury Savage=== Restricted to [[half-orc]]s, this path allows them to truly master and hone the savage fury and bloodlust they inherit from their [[orc]]ish progenitors. Since this path relies on melee with Str or Dex, you have quite a variety of options available to get in. You start with ''Eager Action'' to add +Dex to your speed when spending an AP and ''Fearsome Disposition'' to re-roll intimidate checks, while eventually you get ''Savage Resilience'' to gain resist 10 all when using Half-Orc Resilience. Unbound Assault is an attack that lets you shift 3 spaces before swinging and getting +4 to damage on your next attack against the target. Frothing Madness is a simple stance that only gives +2 to damage and +5 to saves, held back by it being a daily. Murderous Rage is a flexible attack that gives you a simple +1 to any future damage against the target, but adds to that bonus with every future attack you score in melee. ===Lightning Blitzer=== Restricted to [[half-orc]] paladins and clerics who want to go front-lining in heavy armor with remarkable speed. You start with the remarkable ''Armored Swiftness'' negating any speed penalty from heavy armor and adding +1 to Reflex while wearing it, ''Repositioning Action'' lets you shift half your speed when you spend an AP on an attack, and ''Thunder God's Blessing'' adds +Wis thunder damage as splash damage when you use Furious Assault on a divine weapon power. Prophecy of Reprisal may be a simple attack that dazes, but it has the added perk of recharging Furious Assault when bloodied. Charging Rebuke penalizes an Opportunity Attack by -2 and then shoves them back 2 spaces, removing one obstacle from a charge or run. Catastrophic Impact is a charge-friendly hit that stacks on save-ends blinded and deafened while also giving back Furious Assault when bloodied. ===Mighty Judge=== Restricted to [[half-orc]] avengers with Censure of Pursuit and a serious need to utilize Furious Assault. You start with ''Furious Judgment'' letting you sacrifice Censure of Pursuit's bonus to regain Furious Assault and ''Refocusing Action'' spending an AP to make Oath of Emnity move to whoever you attack next, while you eventually get ''Jailer of the Gods'' to banish slain enemies to a prison in a deific domain and ''Relentless Advance'' to let you use Bond of Pursuit, Bond of Retribution, or Leading Strike on a charge against the oath-foe. Overpowering Retribution is a counterattack that can negate the triggering attack's damage if you deal more damage while letting you gain +2 to the next attack if you use Furious Assault. Ameliorating Onslaught is a stance that lets an ally gain THP whenever you trigger Censure of Pursuit's damage bonus. Sentence of Banishment is an attack that banishes the target if they don't attack you for an entire turn, recharging your Oath of Emnity and adding +2 the next attack if you use Furious Assault. ===Sharakim Blademaster=== Exclusive to [[half-orc]] swordmages, this path gives you a balance between the defensive role of swordmages and the natural aggression of the half-orcs. You start with ''Flurry of Action'' to spend an AP to use an attack and use Furious Assault even when it was used, ''Sharakim Gravitas'' gives training in Intimidate and Diplomacy while making any success in a check with either count as 2 successes, and ''Expansive Aegis'' makes Aegis of Assault burst 5. Blade Flows Like Water lets you shift 4 spaces and attack anyone near you, marking whoever you hit and adding +Str to the damage if you still have Furious Assault. Ghost Lion's Step is the ultimate move-protection power, negating Opportunity Attacks, ignoring terrain, and resisting Dazed, Slowed, and Immobilized. Enforced Peace has you teleport to a marked enemy that hits an ally and make a strike that targets all three NADs, inflicting conditions that last a turn (weakened, dazed, slowed) and adding +Str to damage if you still have Furious Assault.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information