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==Fast Attack== ===Incursion Squad - 96pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"We may not have wings but we have something better..."'' <div class="mw-collapsible-content">Unlike most chapters the Knights Inductor sends their rising battle brothers from the Scouts to the Incursion squads rather than their equivalent of Devastator squads. This is merely to get any last bit of close combat training done and out of the way before moving on with the more important aspects of Knight Inductor warfare. This near complete lack of emphasis on close combat has effectively led to the disintegration of full Vanguard Veteran squads as a fighting force. However the few hot-headed Aspirants who pursue close combat fighting and the experience of being face-to-face with their enemies may choose to become one regardless. These grizzled Veterans learn to deal with their slight deficiency in reaction times by honing their instincts through years upon years of experience fighting much of what the universe has to throw at them. They have their place in teaching Incursion squads the importance of being able to shorten their reach beyond their bolters and teach the few Aspirants who arise from them.</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Knight|| 4 || 4 || 4 || 4 || 1 || 4 || 1 || 7 || 3+ |- | Sergeant|| 4 || 4 || 4 || 4 || 1 || 4 || 2 || 8 || 3+ |- | V. Veteran|| 5 || 4 || 4 || 4 || 1 ||4 || 2 || 8 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Knights Inductor, 1 Inductor Sergeant<br> :'''Unit Type''': Jump Infantry (Inductor Sergeant is Character)<br> :'''Wargear''': Power Armour, Bolt pistols, Shock Batons, Stun & Krak Grenades :'''Options''': *May include up to 6 additional Knights for: +16pts per model. **If the unit numbers 12 models, you may upgrade a Knight to a Sergeant: free *May replace bolt pistols and/or Shock batons with: :-Shock maul: +5pts :-Astartes Riot shield: +5pts *May upgrade the Sergeant to a Vanguard Veteran, replacing the close combat weapon for a power weapon: +25 pts. *The entire squad may take Jump Packs if Astartes Riot Shields were not selected: +3pts per model *For every 6 models, two models may exchange their bolt pistol and shock baton for: :-Flamer: +5pts :-Plasma pistol: +10pts *The Sergeant and Vanguard Veteran may replace their bolt pistol and/or melee weapon with: :-a plasma pistol: +10pts :-a storm shield: +15pts :-a power weapon or lightning claw: +15pts :-a power fist: +25pts :-a thunder hammer or pair of lightning claws: +30pts *The Sergeant and Vanguard Veteran may take items from the '''Special Issue Wargear''' list. *Two models may take: :-Seismic Charge: +10pts *May take an Inductor pattern Rhino, Razorback, or Aprior pattern Drop pod as a Dedicated Transport :'''Special Rules''': , Fire teams, Suppression Tactics, Indomitable Spirit :'''Vanguard Veteran only:''' *'''Blade of Experience''' - Jump pack infantry with this rule gain +1 WS and re-roll 1's to hit in the first round of combat. This rule is conferred to any Incursion squad he joins, as well as attached Indepedent characters. *'''Leader of Aspirants''' - The Vanguard veteran is a character when joined to a unit, who becomes an Independent Character if his entire unit is wiped out or if he chooses to leave it. ===Landspeeder Squadrons - 45pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Weapons hot, approaching beachhead! Target the largest enemy units first, then engage at will! <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Landspeeder || 4 || 10 || 10 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1-3 Landspeeder(s)<br> :'''Unit Type''': Fast Skimmer <br> :'''Wargear''': Heavy Bolter :'''Options''': *May take additional Land Speeders: +45pts/model *May replace Heavy Bolter with one of the following: :-Heavy Flamer: Free! :-Multi-Melta: +10pts *May take Tornado pattern: :-Heavy Flamer: +5pts :-Heavy Bolter: +10pts :-Multi-Melta: +20pts :-Assault Cannon: +30pts *May take Typhoon Missile Launchers: +25pts *May take any option from the Vehicle Standard and Advanced Upgrades list. ===Landspeeder Storm - 40pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Lorem ipsum dolor sit amet'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Landspeeder || 4 || 10 || 10 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1-3 Landspeeder Storm(s) :'''Unit Type''': Fast Skimmer, Open-topped, Transport :'''Wargear''': Heavy Bolter, Cerberus Launcher :'''Special Rules''': Deep Strike, Scout :'''Transport Capacity''': Six models, can only carry Scouts and Scout Sergeants *'''Jamming Beacon'''- Enemies deep striking within 12" roll double the dice for scatter distance :'''Options''': *May take additional Land Speeder Storms: +40pts/model *May replace Heavy Bolter with one of the following: :-Heavy Flamer: Free! :-Multi-Melta: +10pts :-Assault Cannon: +15pts *May take any option from the Vehicle Standard and Advanced Upgrades list. ===Mounted Knights - 69pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Lorem Ipsum Dolor Sit Amet'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Knight|| 4 || 4 || 4 || 5 || 1 || 4 || 1 || 7 || 3+ |- | Sergeant|| 4 || 4 || 4 || 5 || 1 || 4 || 2 || 8 || 3+ |- | Attack Bike|| 3 || 4 || 4 || 5 || 2 || 4 || 1 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 2 Mounted Knights, 1 Inductor Sergeant (counts as a character)<br> :'''Unit Type''': Biker<br> :'''Wargear''': Power Armor, Space Marine bikes, Bolt pistol, Blind & Krak Grenades, Heavy Bolter(Attack Bike Only) :'''Options''': *May add up to 13 Mounted Knights for +23pts a model *May add up to 4 Attack Bikes for +40pts a model. These count as 2 models for the purposes of , and Tactical Fire Teams *Any model may replace his bolt pistol with a chainsword: free *For every 3 models, one model may take an item from the '''Special Weapons''' list *The Attack Bikes may each take an item from the '''Heavy Weapons''' list *The Knight Inductor Sergeant may take items from the '''Melee Weapons''','''Ranged Weapons''' and/or '''Special Issue Wargear''' lists :'''Special Rules''': , Fire Teams, Suppression Tactics, Indomitable Spirit ===Mobilius Artillery - 90pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Enemy closing within long range, prepare to fire for effect."'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Servitor|| 3 || 3 || 3 || 3 || 1 || 3 || 1 || 8 || 4+ |- | Techmarine|| 4 || 5 || 4 || 4 || 2 || 4 || 2 || 9 || 2+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Techmarine, Heavy Mortar. :'''Unit Type''': Artillery (all attached artillery pieces are artillery guns with T7 W2 Sv3+ as per the rulebook) :'''Wargear''': Artificer armor (tech marine), Servo harness, Servo-arm (servitors), Trooper armor (Servitors), Bolt pistol, Boltgun, Blind & Krak Grenades :'''Special Rules''': , Indomitable Spirit, Suppression Tactics (Techmarine only) *Blessing of the Omnissiah β See techmarine entry *Servo-Enhancement- See techmarine entry *'''Airdrop Artillery'''- Any Mobilius Artillery unit that includes a Charybdis or Scylla must start the game in reserves, even in missions that don't normally use reserves. The unit arrives via Deepstrike anywhere without scatter if within 6" of a friendly unit and must fire indirectly the turn it arrives. :'''Options''': *May include up to 5 Servitors for: +12pts per model *Any Techmarines may take the Bolster Defenses special rule (see Techmarine entry): +10pts *For every 2 models one heavy mortar may be added to the unit for: +20pts (first is included) *Any Heavy Mortar may be upgraded to one of the following: :-Charybdis Pack Howitzer: +30pts :-Quad gun: +30pts :-Scylla Pack Bombard: +50pts {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Heavy Mortar|| 12"-48"|| 6 || 5 ||Ordnance 1, Barrage, Large Blast |- | Charybdis|| 24-90"|| 9 || 3 ||Ordnance 1, Barrage, Large Blast |- | Scylla|| 24-90"|| 10 || 4 ||Ordnance 2, Barrage, Large Blast |- | Quad gun|| 72" || 7 || 4 ||Heavy 4, Skyfire, Interceptor |} <br style="clear: both; height: 0px;" /> ===Valkyrie Avenger Squadron - 200pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Incoming traitor Flakk fire... Ceramite shielding holding, discharging chaff and re-engaging. Five Hydras down, five more to go..."'' <div class="mw-collapsible-content"> ''Techmarine Marius held the throttle of his Valkyrie completely to full, with the safeties completely disengaged. He felt the spirits of his craft crying out in pain as their engines rapidly approached burnout, and the winglets threatened to fly apart from the sheer dynamic pressure. Marius closed his eyes and offered a prayer to the machine spirits to soothe them, and thirty seconds later he dropped the throttle and banked hard to slow the very extension of his body. '' ''A congregation of Traitor vehicles gathered at top speed to reach his brothers, he had to stop them. Marius turned his wings and fell upon them with a full barrage of lascannons. One tank swelled from the blistering energy and exploded with such a force that waves of energy shook his cockpit. Marius swept around for a second pass and repeated the same action with the second tank, when Flak rounds swept through his cockpit. The armored glass held for only a few brief moments before he felt his own power armor's spirits cry out in pain. '' ''His vision quickly crept into darkness, and for one final effort, Marius activated his deployment clamps to release the dreadnought from the back of his now failing body...'' : The Knights Inductor have been quite unfortunate in their relations with the Mechanicus. Given their status as Tech Heretics, they have been largely unable to obtain the STC copies needed to construct some of the more recent discoveries that other space marine chapters favor to use. As a result they have been forced to commandeer equipment normally used by Guard Regiments. :The valkyrie transport is one such design, used to fulfill a fast attack and aerial transport role. It is notably inferior to space marine Stormravens, due to a lack of heavier armor, greater transport capacity, and weaponry. The Knights have been able to modify these to use more heavier equipment and to ferry around marines. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Avenger || 4 || 12 || 12 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1-3 Avengers<br> :'''Unit Type''': Flyer Vehicle (Transport, Hover, Zooming) :'''Transport Capacity''': 6 models (may not transport models in terminator or marauder armour) :'''Wargear''': Three Twin-linked Lascannons, Armored Ceramite :'''Options''': *May take: :-extra armor: +10pts :-power of the machine spirit: +15pts :-items from the '''Vehicle Advanced Upgrades''' list *May take side sponsons with: :-Heavy Bolters for: +20pts :-Hurricane Bolters for: +25pts :'''Special Rules''': Assault Vehicle *'''Skies of Fury'''- After the Flyer has made its move, the passengers may disembark via Deep Strike anywhere along the path the Flyer traveled. If they scatter, all the models must take a Dangerous Terrain test. ===Valkyrie Repressor Squadron - 120pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Discharging stun gas canisters over the marked position. Prepare to follow up, ground-thumpers!"'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Avenger || 4 || 12 || 12 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1-3 Repressors<br> :'''Unit Type''': Flyer Vehicle (Transport, Hover, Zooming) :'''Transport Capacity''': 12 models (may not transport models in terminator or marauder armour) :'''Wargear''': Twin-linked Lascannon, 4 Bomb Pylon Canisters, Armored Ceramite :'''Options''': *Must take one of the following: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Blinding Gas|| - || 4 || - || Bomb 2, Large Blast, Blind, One Use Only |- | Invasive Gas|| - || 4 || 3 || Bomb 2, Blast, Poisoned(3+), One Use Only |- | Stunning Gas|| - || 5 || - || Bomb 2, Large Blast, Pinning, One Use Only |- | Knockout Gas|| -|| 4 || - || Bomb 2, Large Blast, Poisoned(2+), One Use Only |}<br><br><br><br><br><br><br> :-Blinding Gas Canisters: Free! :-Stunning Gas Canisters: Free! :-Invasive Gas Canisters: +10pts :-Knockout Gas Canisters: +10pts *May take: :-extra armor: +10pts :-power of the machine spirit: +15pts :-items from the '''Vehicle Advanced Upgrades''' list *May take side sponsons with: :-Heavy Bolters for: +20pts :-Hurricane Bolters for: +25pts :'''Special Rules''': Assault Vehicle *'''Skies of Fury'''
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