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Codex - Orks Angry Greenskin Edition
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===Heavy Support=== ====Battlewagon==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Battlewagon | 110 pts | 2 | 14 | 12 | 10 | 4 | Super-heavy Vehicle (Tank, Open-topped, Transport) | 1 Battlewagon |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *'''Ramshackle''' '''Transport:''' *'''Transport Capacity:''' Twenty models. If the Battlewagon mounts a killkannon it may only carry twelve models. If the Battlewagon mounts a lifta-droppa it may only carry six models. *'''Fire Points:''' If a Battlewagon has the ’ard case upgrade it has five Fire Points, two on either side of the hull and one at the rear. *'''Access Points:''' If a Battlewagon has the ’ard case upgrade it has three Access Points, one on either side of the hull and one at the rear. '''Options:''' *May do one of the following: :: - Replace 8 Transport Capacity with a killkannon - 30 pts :: - Replace 14 Transport Capacity with a lifta-droppa - 80 pts *May take one of the following: :: - Kannon - 10 pts :: - Lobba - 10 pts :: - Zzap gun - 10 pts *May take up to four of the following weapons in any combination: :: - Big shoota - 4 pts each :: - Rokkit launcha - 4 pts each *May take any of the following: :: - Deff rolla - 10 pts :: - ’Ard case - 10 pts :: - Grabbin’ klaw - 5 pts *May take items from the '''Ork Vehicle Equipment''' list. ====Big Squiggoth==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Big Squiggoth | 60 pts | 2 | 2 | 7 | 6 | 4 | 1 | 3 | 7 | 4+ | Gargantuan Monstrous Creature | 1 Big Squiggoth |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two supa-lobbas''' *'''Two twin-linked big shootas''' '''Special Rules:''' *'''Slow and Purposeful''' *'''Rage''' *'''Howdah:''' A model with this special rule counts as an Open-topped vehicle for the purpose of being a transport. *'''Emplaced Big Shootas:''' Any big shoota, that is not twin-linked, this model is armed with can only be fired as if they were emplaced weapons and only models embarked upon this model may fire them. '''Transport:''' *'''Transport Capacity:''' Ten models. '''Options:''' *May take up to four big shoota emplacements - 10 pts each *May replace any supa-lobba with one of the following: :: - Killkannon - 0 pts each :: - Big-zzappa - 15 pts each ====Big Trakk==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Big Trakk | 50 pts | 2 | 12 | 11 | 10 | 3 | Vehicle (Tank, Open-topped, Transport) | 1 Big Trakk |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two big shootas''' '''Special Rules:''' *'''Ramshackle''' *'''Trakked''' '''Transport:''' *'''Access Points:''' If a Big Trakk has the ’ard case upgrade it has one Access Point at the rear. *'''Transport Capacity:''' Twelve models. If the Big Trakk mounts a ''Big Gun'' it may only carry six models. If the Big Trakk mounts a Supa-kannon it may not carry any models. *'''Fire Points:''' If a Big Trakk has the ’ard case upgrade it has four Fire Points, two on either side of the hull. '''Options:''' *May replace any of its big shootas for one of the following: :: - Rokkit launcha - 0 pts each :: - Skorcha - 0 pts each *May take one of the following ''Big Gunz'': :: - Kannon - 10 pts and six Transport Capacity :: - Lobba - 10 pts and six Transport Capacity :: - Zzap gun - 15 pts and six Transport Capacity :: - Supa-skorcha - 10 pts and six Transport Capacity :: - Big lobba - 20 pts and six Transport Capacity :: - Killkannon - 45 pts and six Transport Capacity :: - Flakka gun - 40 pts and six Transport Capacity :: - Big-zzappa - 10 pts and six Transport Capacity :: - Supa-kannon - 10 pts and twelve Transport Capacity *May take up to two of the following: :: - Big shoota - 4 pts each :: - Rokkit launcha - 4 pts each :: - Skorcha - 4 pts each *May take a ’ard case - 10 pts *May take one of the following: :: - Deff rolla - 10 pts :: - Grabbin’ klaw - 5 pts :: - Reinforced ram - 2 pts *May take items from the '''Ork Vehicle Equipment''' list. ====Looted Wagon==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Looted Rhino | 35 pts | 2 | 11 | 11 | 10 | 3 | Vehicle (Open-topped, Transport) | 1 Looted Rhino |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *'''Don´t Press Dat!:''' Roll a D6 for each model with this special rule at the start of each of your movement phases. If you roll a 1 for any vehicle, that vehicle must move 12" directly forwards stopping once it reaches base contact with a piece of terrain or a friendly model or Ramming or Tank Shocking any enemy it would move within 1" of. '''Transport:''' *'''Transport Capacity:''' Ten models. If the Looted Rhino mounts a boomgun it may not carry any models. *'''Fire Points:''' If a Looted Rhino has the ’ard case upgrade it has two Fire Points in its top hatch. *'''Access Points:''' If a Looted Rhino has the ’ard case upgrade it has three Access Points, one on either side of the hull and one at the rear. '''Options:''' *May take one of the following: :: - Boomgun - 70 pts and 10 Transport Capacity :: - Skorcha - 10 pts *May take up to two of the following: :: - Big shoota - 4 pts each :: - Rokkit launcha - 4 pts each '''Options:''' *May take any of the following: :: - Deff rolla - 10 pts :: - ’Ard case - 10 pts :: - Grabbin’ klaw - 5 pts *May take items from the '''Ork Vehicle Equipment''' list. ====Mega-dread==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Mega-dread | 115 pts | 4 | 2 | 8 | 13 | 13 | 11 | 2 | 3 | 3 | Vehicle (Walker) | 1 Mega-dread |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Killkannon''' *'''Two rippa klaws''' *'''Two big shootas''' *'''Extra armour''' '''Special Rules:''' *'''Ramshackle''' *'''Move Through Cover''' *'''Scout''' *'''Mob Rule''' '''Options:''' *May take any of the following: :: - Big shoota - 4 pts :: - Grot riggers - 5 pts :: - Mega charga - 10 pts *May replace one rippa klaw with one of the following: :: - Supa-skorcha - 10 pts :: - Killkannon - 20 pts *May replace both rippa klaws with a twin-linked killkannon - 25 pts *May replace up to two big shootas with one of the following: :: - Skorcha - 0 pts each' :: - Rokkit launcha - 0 pts each :: - Kustom mega-blasta - 6 pts each ====Mek Gunz==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Mek Gun | 25 pts | - | - | - | 7 | 2 | - | - | - | 3+ | Artillery | 1 Mek Gun, 2 Gretchin |- | Gretchin | | 2 | 3 | 2 | 2 | 1 | 2 | 1 | 5 | - | Artillery | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' ''Mek Gun'' *'''Kannon''' '''Options:''' *May include up to four additional Mek Gunz (each including two additional Gretchin) - 25 pts each *May include up to two additional Gretchin for each Mek Gun - 6 pts/model *Each Mek Gun may take an ammo runt - 3 pts/model *Any Mek Gun can replace its kannon with one of the following: :: - Lobba - 0 pts/model :: - Zzap gun - 5 pts/model :: - Bubblechukkas - 10 pts/model :: - Kustom mega-kannnon - 10 pts/model :: - Smasha gun - 10 pts/model :: - Traktor kannon - 10 pts/model ====Deff Dread==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Deff Dread | 80 pts | 4 | 2 | 5 | 12 | 12 | 10 | 2 | 3 | 3 | Vehicle (Walker) | 1 Deff Dread |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two big shootas''' *'''Two power klaws''' '''Special Rules:''' *'''Ramshackle''' *'''Move Through Cover''' *'''Scout''' *'''Mob Rule''' '''Options:''' *May replace any of its big shootas with one of the following: :: - Rokkit launcha - 2 pts each :: - Kustom mega-blasta - 4 pts each :: - Skorcha - 5 pts each :: - Power klaw - 5 pts each *May take any of the following: :: - Grot Riggers - 5 pts :: - Extra Armour - 5 pts ====Killa Kan Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Killa Kan | 45 pts | 2 | 3 | 7 | 11 | 11 | 10 | 2 | 2 | 2 | Vehicle (Walker) | 1 Killa Kan |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Big shootas''' '''Special Rules:''' *'''Ramshackle''' *'''Move Through Cover''' *'''Scout''' *'''Smash''' *'''Cowardly Grots!:''' If a unit of Killa Kan Mob suffers 25% or more casualties during any one phase, the unit must roll a D6 at the end of that phase. Add +1 to the dice roll if there are three or more Killa Kans in the unit, and a further +1 if there are one or more friendly Walkers without this special rule within 6" of the unit. On a result of 3+ the test is passed and nothing happens. On a result of 1-2 the test is failed and every model in the unit immediately suffers a Crew Shaken result. Note that no models lose a Hull Point as a result of a failed Cowardly Grots! test. '''Options:''' *May include up to five additional Killa Kans - 45 pts/model *Any Killa Kan may replace its big shoota with one of the following: :: - Rokkit Launcha - 3 pts/model :: - Grotzooka - 5 pts/model :: - Kustom mega-blasta - 5 pts/model :: - Skorcha - 5 pts/model *Any Killa Kan can take any of the following: :: - Grot Riggers - 2 pts/model :: - Extra Armour - 1 pts/model ====Loota Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Loota | 70 pts | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry | 5 Lootas |- | Mek | | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' ''Burna Boy'' *'''Deffgun''' *'''Stikkbombs''' ''Mek'' *'''Mek’s tools''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' '''Options:''' *May include up to ten additional Lootas - 14 pts/model *Up to three (six if the mob has the Bad Moons special rule) models may be upgraded to Meks - 0 pts/model *The entire mob may take one of the following special rules: :: - Goff - 0,5 pts/model :: - Evil Sunz - 0,5 pts/model :: - Bad Moons - 1 pt/model :: - Blood Axes - 0,5 pts/model :: - Deathskulls - 0,5 pts/model *Any Mek may replace choppa with a killsaw - 20 pts/model *Any Mek may take a grot oiler - 3 pts each *Any Mek may take items frm the '''Mek Weapons''' list. *The unit may select a Trukk or Battlewagon as a Dedicated Transport. ====Flash Gitz==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Flash Git | 90 pts | 4 | 2 | 4 | 4 | 2 | 3 | 2 | 7 | 6+ | Infantry | 2 Nobz, 1 Boss Nob |- | Boss Nob | | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Bosspole''' *'''Gitfinda''' *'''Snazzgun''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' '''Options:''' *May include up to seven additional Nobz - 18 pts/model *Any model may take an ammo runt 3 pts/model *The unit may select a Trukk or Battlewagon as a Dedicated Transport.
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