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==Demiurg== An allied race of the Tau empire, they are known for their strong ships and advanced technology. While the majority of the race only have some contact with the Tau Empire two major brotherhoods have joined the Tau empire, the Srry'Tok and Thurm. ===Special Rules=== *'''Grudge:''': Demiurg bear a grudge against those who have wounded their number. Whenever an enemy unit causes an unsaved wound on a Demiurg unit, that unit of Demiurg benefit from the Hatred special rule against the enemy unit in the Demiurg controlling player’s next turn. *'''Stronghold Starships''': Any Unit with an Armour Save of 4+ or better may Deep Strike on to the battlefield. ===Wargear=== '''Ion Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP!! type |- | Ion Pistol (Standard) || 12" || 7 || 5 || Pistol |- | Ion Pistol (Overcharged) || 12" || 8 || 5 || Heavy 1, Gets Hot! |- | Ion Caster (Dispersed) || 24" || 3 || 4 ||Rapid Fire, Deflagrate |- | Ion Caster(Focused) || 12" || 7 || 3 || Melta, Gets Hot! |- | Ion Annihilator (Standard) || 72" || 6 || 3 || Heavy 4, Blast, Barrage |- | Ion Annihilator (Overcharge) || 72" || 10 || 2 || Ordinace 1, Large Blast, Barrage, Gets Hot! |- | Ion Hunter (Standard) || 48" || 7 || 2 || Heavy 2 |- | Ion Hunter (Overcharge) || 48" || 9 || 1 || Ordinance 1, Armourbane Gets Hot! |} <br style="clear: both; height: 0px;" /> *'''Deflagarate''': When this weapons causes a unsaved wound directly apply a additional hit with the exact same stats as the original, minus the deflagarate rule. '''Gravitic Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP!! type |- | Gravitic Impeller (Gravitic Field) || 18" || X || X || Assault 1, Blast, Grounding |- | Gravitic Impeller (Mass Driver) || 18" || 4 || 4 || Assault 2, Ignores Cover, Rending |- | Gravitic Impulsor (Gravitic Field) || 36" || X || X || Heavy 1, Large Blast, Grounding |- | Gravitic Impulsor (Mass Driver) || 36" || 4 || 4 || Assault 4, Ignores Cover, Rending |} <br style="clear: both; height: 0px;" /> *'''Grounding''': Should a unit be hit with a weapon with this special rule they must make a Strength check for every model hit. Should any model fail that unit is immediately forced to Go To Ground. '''Laser Weapons''' <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Pew, pew pew. <div class="mw-collapsible-content"> In the vacuum of the void, or storm beaten planets, having a weapons that does not rely on regular balistic projectiles is a prospect that the Demiurg simply couldn't pass up. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP!! type |- | Laser Sniper || 48" || X || 4 || Heavy 1, Sniper, Hard Hitting (3), Accurate |- | Heavy Laser Sniper || 72" || X || 3 || Heavy 1, Sniper, Hard Hitting (2), Accurate |- | Laser Rifle || 36" || 4 || 5 || Rapid fire, Accurate |- | Laser Pistol || 18" || 3 || 5 || Pistol, Accurate |} <br style="clear: both; height: 0px;" /> *'''Hard Hitting(X)''': A sniper weapon with this rule will wound on the role of a X+ instead of 4+ *'''Accurate''': Models that did not move in the preceding movement phase get +1 to hit '''Rock Weapons''' <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> More Bullets!!! <div class="mw-collapsible-content"> These weapons were developed for use on Demiurg mining equipment, using the common scrag and debris of mining operations as ammunition for dealing with threats found that don't deserve the might of the Demiurg's more conventional weaponry. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP!! type |- | Rock Gun || 24" || 3 || - || Double Rapid Fire, Tiny Rocks, Spray and Pray |- | Heavy Rock Gun || 30" || 4 || 6 || Double Rapid Fire, Tiny Rocks, Spray and Pray |- | Rock Rotator || 36" || 4 || 6 || Heavy 15, Tiny Rocks, Spray and Pray |- | Rock Spitter || 24" || 3 || 6 || Assault 5, Tiny Rocks, Spray and Pray |} <br style="clear: both; height: 0px;" /> *'''Double Rapid Fire''': This weapons fire twice as many shot then normale rapid fire (4 on short and 2 on long range). *'''Tiny Rocks''': Should this weapon roll a 6 to wound, its AP profile is treated as one better (eg: an AP6 becomes an AP5) *'''Spray and Pray''': This weapon always fires snapshots '''Melee Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left ! Name !! Range!! S!! AP!! type |- | Rune Axe || Melee || User || 4 || Rending |- | Rune Hammer || Melee || +2 || 3 || Two-Handed, Concussive |- | Plasma Torch || Melee || User || 2 || Armourbane, Unwieldy |- | Rock Cutter || Melee || x2 || 2 || Unwieldy, Snip, Mining Tool |- | Rock Drill || Melee || x2 || 2 || Unwieldy, Pulverize, Mining Tool |- | Rock Saw || Melee || x2 || 2 || Unwieldy, Armourbane, Mining Tool |} <br style="clear: both; height: 0px;" /> *'''Mining Tool''': A weapon with this special rule is considered Two-Handed unless the weilder is wearing Exo-Armour, or is a Walker *'''Snip''': When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Toughness test for each Wound suffered or suffer Instant Death. *'''Pulverize''': If the model using this weapon can make 2 or more attacks this combat phase then it may exchange all of its attacks for a single attack made at Sx3 AP2. '''Items & Armour''' *'''Drone Arm:'''Combining the drone technology of the Tau with some of the engineering of the Demiurg this arm acts as a helper. In combat it acts as a plasma torch which grants the model a single extra close combat attack, made separately. *'''Iridium Armour''': ''While less technically impressive than the Tau's foray into Iridium Armour, the Demiurg's own iridium armour is less resource intensive allowing them to outfit entire Squads of Honour guard with the rare metal.'' Iridium Armour confers a 3+ Armour save, and adds +1 to its Toughness characteristic. *'''Exo Armor:''' A suit of powered armor with a small shield generator built in to help protect the occupant. Gives user an armor save of 2+ and an invulnerable save of 5+ *'''Ion Dampener''' - Negates the "Gets Hot!" from Ion Weapons. ===HQ: Brotherhood Elder - ''80 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Elder || 5 || 4 || 3 || 4 || 3 || 2 || 3 || 10 || 2+/5++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Brotherhood Elder<br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Ion Caster, Ion Pistol, Rune Axe, Exo Armor, Assault Grenades :'''Options''': * May exchange Exo-Armour for Iridium Armour for ''free'' * May exchange Ion Caster for another Rune Axe for ''free'' * May exchange Ion Caster for a Gravitic Impeller for ''5 points'' * May upgrade Rune axe to a Plasma Torch for ''5 points'' * May take up to two drones from the Drones list. * May take a Drone Controller for ''8 points'' * May exchange Ion caster and rune axe for a rune hammer for ''10 pts'' * May take EMP grenades for ''5 points'' :'''Special Rules''': Grudge, Stronghold Starships, Slow and Purposeful, Stubborn, Independent Character ===HQ: Demiurg Honor Guard - ''90 points''=== ''May take a squad of honor guard for each Brotherhood Elder that is taken'' <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Honor Guard || 4 || 3 || 3 || 4(5) || 2 || 2 || 2 || 9 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Honor Guard<br> :'''Unit Type''': infantry<br> :'''Wargear''': Rune Hammer, Iridium Armor, Assault Grenades :'''Options''': * May take 5 aditional honor guards for ''18pts/model'' * May take EMP grenades for ''3pts/model'' :'''Special Rules''': Grudge, Slow and Purposeful, Stubborn, Tank Hunter *Defensive line: If an honor guard is base to base with another honor guard improve their armor save by one. ===HQ:Thrudrak Alemetal, Master of the Runes - ''70 points'' === <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The leader of the runesmiths of the Srry'Tok brotherhood, one of the two brotherhoods who have joined the Tau Empire as full members. The Master of Runes is an important role in every Demiurg brotherhood, leading the runesmiths in their tasks of forging and repairing all the equipment and vehicles that the Demiurg use. Thrudrak came into his position very late in his lifetime and is not expected to last another fifty years, a short time in the reckoning of the Demiurg. However as a valued member of the brotherhood many go to him for advice including the Elders that make up the leadership of the Brotherhood. Not often seen without his trusty hammer even in the most mundane tasks, he will often smash the hammer into the nearest piece of fragile architecture to make a point or silence a room. Thrudrak holds the rank of 'O in the ranking of the Tau caste system for the Demiurg Caste and is often consulted on Ion technology by the Earth Caste although he does keep safe many of the secrets of the Technology as sole purview of the Demiurg such as the Ion Dampener and the secrets of the Runes. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Thrudrak Alemetal || 4 || 4 || 3 || 4 || 3 || 2 || 3 || 9 || 2+/5++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Thrudrak Alemetal<br> :'''Unit Type''': Independent Character, Unique<br> :'''Wargear''': Ion Caster, Drone Arm, Exo Armor * Hammer of Berim: Thrudrak's hammer has been passed down for generations for the leaders of the runepriests of the Srry'Tok brotherhood. The head of the hammer has many special archeotech devices that are ill understood by the Demiurg. The runes embedded in the hammer along with the technology make it a fierce foe against the shields of any race letting it bypass them with ease. Acts as a rune hammer with the exception of no invulnerability saves may be made against attacks made by this weapon. *Gòstang Thoth: A specially crafted gorget with runes of protection glittering brightly on the metal. The gorget was made to help protect the master of runes in his duties on the field and in the forge of the Brotherhood shops. Gives re-rolls of failed invulnerability saves. :'''Options''': :'''Special Rules''': Grudge, Slow and Purposeful, Stubborn * Work of the Runes: In each of your Shooting phases, instead of firing his weapons, a character with this special rule may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6. If the result is a 4 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilized result suffered earlier in the battle; this is effective immediately. ===Elite: Rune Smith - ''30 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Runesmith || 4 || 3 || 3 || 4 || 2 || 2 || 1 || 9 || 2+/5++ |- | Warrior || 4 || 3 || 3 || 4 || 1 || 2 || 1 || 8 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Runesmith<br> :'''Unit Type''': Character (Warriors are infantry)<br> :'''Wargear''': Ion Caster, Rune Axe, Carapace armor, Drone Arm (Rune Smith only), Exo Armor (Rune Smith only) :'''Options''': *May include up to 5 Warriors for ''11 points/model'' *Rune Smith may replace their pulse caster and rune axe for a rune hammer for ''10 points'' :'''Special Rules''': Grudge, Slow and Purposeful, Stubborn * Work of the Runes: In each of your Shooting phases, instead of firing his weapons, a character with this special rule may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6. If the result is a 4 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilized result suffered earlier in the battle; this is effective immediately. ===Elite: Demiurg Battlerager - ''75 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> These warriors have taken their grudges to the point where it consumes their entire life. Unable to properly focus until their grudge has been satisfied. Seperated from the normal brotherhood until their grudge has been satisfied, the Brotherhood elders take advantage of this rage by sticking them into a group and unleashing them onto the foes of the Brotherhood. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Battlerager || 5 || 3 || 3 || 4 || 2 || 2 || 2 || 8 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Battleragers<br> :'''Unit Type''': Infantry<br> :'''Wargear''': Rune Axe, Carapace Armor :'''Options''': *May include an aditional 5 Batleragers for ''15 points/model'' *Up to two Battlerager's may replace their rune axe for a Rune Hammer for ''10 points'' :'''Special Rules''': Grudge, Slow and Purposeful, Stubborn, feel no pain (5+), Rage, Rampage ===Elite: Mining Suit ''120 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! FA !! SA !! RA !! I !! A !! HP |- | Miner || 4 || 4 || 5 || 12 || 11 || 11 || 2 || 4 || 3 |- | Mine leader|| 5 || 5 || 5 || 12 || 11 || 11 || 2 || 5 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Iron Brother<br> :'''Unit Type''': Vehicle (Walker)<br> :'''Wargear''': Rock cutter, Twin Linked Rock spitter, :'''Options''': *May Replace the Rock cutter with a Rock drill or Rock saw ''free'' *May take an additional four models for ''120 points/models'' *One Iron Miner may be upgraded to a Mine leader for ''20 Points'' :'''Special Rules''': Grudge, Deepstrike ===Troops: Demiurg Iron Brother - ''35 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> When the Brotherhoods go to war the Warriors are acumpined to battle by the Iron Brothers, war suits piloted by some of the most skilled members of the Brotherhood. Piloting these suits is seen as a great honor and is much needed support for the Brotherhood soldiers. While not as maneuverable as the Tau battlesuits nor as strong as the space marine dreadnoughts, the Iron Brother fits well with the Brotherhood battle plans and can provide an anchor to the Tau Hunter Cadre. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! FA !! SA !! RA !! I !! A !! HP |- | Iron Brother || 4 || 4 || 5 || 10 || 10 || 10 || 2 || 3 || 2 |- | Steel Brother || 5 || 5 || 5 || 10 || 10 || 10 || 2 || 3 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Iron Brother<br> :'''Unit Type''': Vehicle (Walker, heavy)<br> :'''Wargear''':Ion Caster, Ion Dampener :'''Options''': *May Upgrade the Ion caster to a Twin linked version ''3pts'' *May Upgrade the Ion caster to a Ion Rifle ''10pts'' *May Upgrade the Ion caster to a Twin linked Ion Rifle ''15pts'' *May take one of the following Rune axe ''5pts'', Rune Hammer ''10pts'', *May take an additional four models for ''35 points/models'' *One Iron Brother may be upgraded to a Steel Brother for ''20 Points'' :'''Special Rules''': Grudge '''Train the beardlings:''' Units of Demiurg Iron Brothers may not be used to fill compulsory troops choices in your army ===Troop: Brotherhood Warrior Squad - ''66 points''=== The Basic troops of the Demiurg Brotherhoods <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Warrior || 4 || 3 || 3 || 4 || 1 || 2 || 1 || 8 || 4+ |- | Veteran || 4 || 3 || 3 || 4 || 1 || 2 || 2 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Warriors, 1 Veteran<br> :'''Unit Type''': Infantry (Veteran is Character)<br> :'''Wargear''': Rock Gun, Carapace armor, Assault Grenades :'''Options''': *May include up to six additional Warriors for ''11 points/model'' *Any models may replace his Rock Gun for an Laser Rifle for ''3 points/model'' *Any model may buy a rune axe for ''2 points/model'' :'''Special Rules''': Grudge, Slow and Purposeful, Stubborn ===Fast Attack: Rock-Hopper Grav-Transport - ''90 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Rock-Hopper Grav-Transport || 3 || 12 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''':1 Rock-Hopper<br> :'''Unit Type''': Vehicle (Skimmer, Tank)<br> :'''Transport Capacity''': 12 Models :'''Fire Ports''': None :'''Access Points''': Rear Ramp :'''Wargear''': Ion Cannon, Ion Dampener :'''Options''' *May include two additional models for ''90pts/model'' *Each model may take two sponson mounted Burst Cannons for ''15 points'' :'''Special Rules''': *'''Grav-Drop''' This model has the deep-strike special rule, in addition when this model is arriving from deep-strike reserve it may re-roll the scatter dice if it would be forced to roll on the deep-strike mishap table. ===Fast Attack: Urist Attack Flyer - ''100 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Urist|| 3 || 12 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''':1 Urist<br> :'''Unit Type''': Vehicle (Flyer, Fast)<br> :'''Wargear''': Quad Ion Turret (front), Ion Dampener :'''Options''' *May take 4 seeker Missiles for ''10 points/missle'' *May take twin-linked Ion Rifles on sponson mounts for ''15 points'' ===Heavy Support: Demiurg Mining Probe - ''150 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Long-time allies of the Tau, the Demiurg are a space-faring race of asteroid mining mineral traders. However during their interstellar travels, the Demiurg encountered a small group of Imperial ships during one of their asteroid mining operations. As soon as they discovered they were talking to xenos, the Imperium officer opened fire on the Demiurg’s mining ships and sent a small force down to the asteroid in order to kill the mining crews. Thanks to quick thinking, the Demiurg miners turned their mining probes on the Imperial soldiers, buying them enough time to escape from the asteroid field. There they could finally turn the Ion weapons of their ship on their aggressors, pushing them back long enough for the majority of their ships to escape back to the territory of the Tau Empire. Ever since, during each excursion outside of secure space, Demiurg Mining probes have been outfitted with the most basic of Ion weaponry for use against hostile forces, where their sheer durability allows them to reap a huge toll on enemy forces. Sometimes Demiurg commanders drill rapidly below a battlefield to place the Mining Probes in strategic positions to take advantage of their weapon systems. Doing this causes the tunnels they drill to seal behind them but it can be extremely useful from a tactical perspective. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Mining Probe || 4 || 13 || 11 || 11 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Mining Probe<br> :'''Unit Type''': Vehicle (Heavy, Tank)<br> :'''Wargear''':2 rock rotator sponson mounted , Automated Repair System, * Reinforced Drill: Ram attacks made with the Mining Probe add +2 strength to their S value. This may be destroyed like any other weapon. :'''Special Rules''': Deep Strike *Dynamic Entrance - When arriving from reserve it always deep strikes. When it deepstrikes place a 5" blast marker anywhere on the field, the roll scatter. On a hit you do not scatter, on a miss roll 2d6 taking both dice. If no models are touching the blast marker then resolve as normal for deep strike. If the blast marker is touching a model make a single str 7 ap 2 hit against each effected model, vehicles recieve a ram attack on the side armour (the mining probe itself on the front). Vehicles not destroyed in this manner move 1" away. Squads should be moved to remain unit coherency. This deepstrike action is not affected by difficult or dangerous terrain. ===Heavy Support: Demiurg Bombardier- 120pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Bombardier|| 3 || 12 || 10 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''':1 Bombardier<br> :'''Unit Type''': Vehicle (Skimmer)<br> :'''Wargear''': Ion Annihilator, Ion Dampener :'''Options''' *May include two additional models for ''120pts/model'' :'''Special Rules''': *'''Grav-Drop''' This model has the deep-strike special rule, in addition when this model is arriving from deep-strike reserve it may re-roll the scatter dice if it would be forced to roll on the deep-strike mishap table. ===Heavy Support: Avalanche Heavy Grav Tank- ''160 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Avalanche Heavy Grav Tank || 3 || 13 || 12 || 12 || 4 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''':1 Avalanche<br> :'''Unit Type''': Vehicle (Skimmer, Heavy, Tank)<br> :'''Wargear''': Ion Hunter, Ion Dampener :'''Options''' *May exchange its Ion Hunter for a Gravitic Impulsor for ''free'' *May take quad ion turrets as sponson mounts for ''20 points'' :'''Special Rules''': *'''Grav-Drop''' This model has the deep-strike special rule, in addition when this model is arriving from deep-strike reserve it may re-roll the scatter dice if it would be forced to roll on the deep-strike mishap table.
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