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=====Infernal===== * '''Infernal Onmyouiji''' Spiritual Character, Infantry, Infernal Knowledge. Equipped with a Katana and has no armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Level ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! |- | 1 || 4 || 2 || 2 || 6 || 3 || 5 || 66 ! |- | 2 || 4 || 2 || 3 || 7 || 3 || 5 || 78 ! |- | 3 || 4 || 2 || 4 || 8 || 3 || 5 || 100 |} </center> The most pricey point-wise along with Earthly. Also the single best in combat, although with the lowest Defense and no armor the Infernal Onmyouiji is a major pricey glass cannon. But you should be avoiding melee with him anyway, making the only risk from Confrontations with faster models. ** '''Book Of War''' Players wanting to boost the raw killing power of models, play morale games, or use raw blasting power should use their Onmyouiji as the Hymukai Sun Tzu. *** Projectiles Of Fire (Level 1) Target Unit within 60 centimeters takes a 2 Magic Dice attack, suffering a Wound for each failure. *** Cloak of Terror (Level 1) Variable spell, target Unit within 40 centimeters causes a -2 Honor penalty to any roll for a turn. *** Projectiles Of Fire (Level 2) As above, but four Magic Dice. *** Warlord (Level 2) Variable spell, for one turn target Character gains 2 Combat Dice and can reroll Initiative in Confrontations once. *** Channel Of Fire (Level 2) All models in a Unit within a 40 centimeter line in any direction take a 3 Magic Dice attack, suffering a Wound for each failure. This affects both friendly and enemy models. *** Rain Of Blood (Level 3) Variable spell, all Infernal models gain -1 Attack and all enemy Units have -1 Honor. *** Deflagration (Level 4) All Units, friend and foe, within a 20 centimeter radius of the Onmyouiji take a 7 Magic Dice attack, suffering a Wound for each failure. This affects both friendly and enemy models. ** '''Book Of Rage''' While War provides direct blasting and buffing, Rage bolsters ranged attacks, will give you a much cheaper Oni, and gives more control of the blasting done. Rage works better for armies with large Units of Heinin. *** Tongue Of Destruction (Level 1) Variable spell, target Unit within 40 centimeters takes a 3 Magic Dice attack, suffering a Wound for each failure. *** Iraki's Rage (Level 1) Variable spell, target Unit within 40 centimeters gains 2 Attack Dice for every five miniatures in it but if not already in melee must make a Charge towards the nearest foe regardless of whether or not it could succeed. *** Tongue Of Destruction (Level 2) As above, but five Magic Dice. *** Ikari's Servant (Level 2) Variable spell, caster or one of their Shikigami transform into the Oni Creature for one turn. Cannot cast spells while an Oni. *** Guiding Arrows (Level 2) Target Projectiles Unit within 40 centimeters has -1 Attack and +1 Damage to their ranged attacks for a turn. *** Infernal Explosion (Level 3) A 15 centimeter radius template that can be placed within 50 centimeters of the caster deals takes a 5 Magic Dice attack to all Units within the radius, suffering a Wound for each failure. All Characters affected receive 3 Magic Dice attack, suffering a Wound for each failure. *** Sacrifice (Level 4) Instantly kill between one and four Heinin models of your choice (yours or those of your enemy) within 40 centimeters of the caster to deal a 3 Magic Dice attack per sacrificed model to a Unit of choice within 40 centimeters, suffering a Wound for each failure. * '''Inugami''' Small Creature, Loner. Uses Claws And Jaws, and has no armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Level ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! |- | 1 || 5 || 3 || 2 || 4 || 3 || 7 || 29 ! |- | 2 || 4 || 4 || 3 || 5 || 3 || 7 || 38 ! |- | 3 || 3 || 5 || 4 || 6 || 3 || 7 || 47 |} </center> ** Infernal Dog: Can spend an Action Point to make a Ki roll against any Unit within 20 centimeters, causing 1 Damage Dice per level against it if successful. Inugami are one of the best Shikigami in the game if you want to invest your points into them. They do best protecting a Unit from being flanked by standing by its side until the time is right to swing it around into a flank of something you're in melee with, and being able to make a short range attack based on Ki can soften up an enemy waiting to get into position, or do fantastic damage against something far more durable than spiritual. Remember that since they lack any armor and have to be a Loner they will attract ranged attacks like a magnet. * '''Tsuchigumo''' Small Creature, Loner. Uses Claws And Jaws, has Medium Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Level ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! |- | 1 || 6 || 3 || 2 || 4 || 4 || 4 || 30 ! |- | 2 || 5 || 4 || 3 || 5 || 4 || 4 || 39 ! |- | 3 || 4 || 5 || 4 || 6 || 4 || 4 || 48 |} </center> ** Protective Cloth: Both Tsuchigumo and its Onmyouiji have +1 Defense against Projectiles if level 1-2, +2 Defense against Projectiles at level 3. Tsuchigumo trades a small amount of the offensive power and most of the speed of the Inugami for raw durability and morale. Take him instead if you will be playing a smaller elite army that needs real protection and/or is vulnerable to mass shooting.
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