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===Thanquol Book 2=== In addition to the usual narrative scenarios, this book contains the following crunchy deliciousness: * New rules for [[Verminlord]]s and for the Verminlord Special Character [[Skreech Verminking]]. * Rules for the End Times version of [[Thanquol]] and Boneripper. * The new [[Skaven]] unit, "Stormfiends", which are basically [[Rat Ogre]]s with heavy armor and guns. And a variety of extra special armaments to boot. Already earning the nickname of cheesefiends as their rules make them one of the best units in the game. Rat ogres without frenzy but with an extra attack... with guns that don't suffer moving or shooting, multiple shot or long range penalties... * "Terrain rules" for fighting in a Lustrian Jungle or a Lizardman temple-city. * [[Lords of Battle]] campaign rules and a Dwarf focused campaign, [[The Doom of Belegar]]. * A Dwarf special character; [[Ungrim Ironfist]] as the Incarnate of Fire. * New army formations: ** Thanquol's Uprising - Thanquol and Skreech have a unit of 3-13 Warlock Engineers (Only one with Warp Lightning and a Condenser), a pack of Clanrats, Stormfiends, Gutter Runners, and Giant Rats, as well as 3 Rat Swarms. Models within 6" of Thanquol or Skreech are Unbreakable, and the Warlocks add +1 to casting and damage. If a 1 is rolled for damage, one of the Warlocks dies. ** First Clawpack of Clan Mors - Queek, a pack of Stormvermin, Warplock Jezzails, Poisoned Wind Globadiers, and 2 packs of Clanrats. Anyone within 12" of Queek re-rolls to charge and once per game, the Globadiers and Jezzails within 12" of Queek can take two successive shots. ** The Dwarf Throng of Karaz-a-Karak - Thorgrim, Incarnate Ungrim, Bugman and his Rangers, a squad of Hammerers and Irondrakes and 3 squads of Slayers. Deathblows can re-roll to hit when within 12" of Ungrim. Core units can re-roll to-wound and armour rolls of 1. ** The Red Host - Tehenhauin leads a Skink Chief (who must join a Skink Cohort without Kroxigor to give them +1 WS), a Salamander pack, a Chameleon Skink pack, 2 stock Bastilodons, and a pack of Ripperdactyls. They gain Hatred (Skaven) and the Arks of Sotek inflict 3d6 hits. ** The Defenders of Middenheim - Valten, a footslogging Amber Wizard Lord (With a special spell), a Grand Master with Inner Circle Knights (All with Greatweapons), a Halberdier Company with 2 Crossbowmen Detachments, a squad of Free Company, and a squad of Swordsmen. All units within 6" of Valten gain Unbreakable, and while Valten's in play, all models gain Stubborn.
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