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Warhammer 40,000/10th Edition Tactics/Space Marines
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====Phobos==== *'''Eliminator Squad:''' Dedicated snipers, complete with ''Infiltrators'' and the ability to add ''Devastating Wounds'' if they sit still on top of ''Heavy''. The bolt snipers will do more than enough for you, giving decent damage and ''Precision'' to pick out any key enemies, while the las fusils give you something just to total small vehicles and below. The sergeant can instead pick up a bolt carbine, a visible downgrade as a weapon but it lets the unit to move right after shooting - the value of that one a unit that normally sits and snipes is not to be underestimated. *'''Incursor Squad:''' SEAL Team 6 marines. Downgraded from '''Infiltrators''' to '''Scouts 6"''' but fills a more coherent niche with '''Assault''' and '''Ignores Cover''' on their bolters along with Multi-spectrum Array buffing the rest of army. Their job is run up the board and use live bolt rounds to mark which victim gives +1 to hit. Essentially now instead of trying to compete directly with Infiltrators for infiltrating (was never going to work) they now function as the Astartes answer to Pathfinders. Marking targets for annilation, plus this coupled with OoM rerolls means you can nigh-guarantee kills. If the enemy gets too close, they can throw MWs (especially if its a vehicle), and have ''Sustained Hits 1'' knives (though not as good as Astartes chainswords). *'''Infiltrator Squad:''' '''Infiltrators''' marines with ''Heavy'' bolt carbines that come with many other tricks like the {{W40kKeyword|Smoke}} keyword, 12" reinforcement denial, a 6+++, and CP Refund on a 5+. Only OC 1, but still very good at grabbing an objective Turn 0 and then being very annoying to remove. *'''Reiver Squad:''' Junior Night Lords, making enemies engaged with them suffer Battle-shock test at start of the Fight phase along with -1 aura to Battle-shock and Leadership tests. Got upgrades to give pseudo-jump packs so they can deep strike but robbing them of the ability to join a Reiver Lieutenant and grapnels so they can ignore vertical distance when moving. Their job is too support combats to force battleshock on enemy units thus weakening them up so your heavier-hitters will have an easier time in combat. They also got the role of picking off weak support heroes as they are the highlights of 10th, with their guns and Combat knife got ''Precision''.
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