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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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====<span style="color:#387439;">Fast Attack</span>==== *'''Plague Drones:''' Excellent. 4 Wounds at T5 with all the defensive trappings Nurgle Daemons enjoy anyway makes these insanely tough. Add to that the decent movement speed and the 4 damage 2 attacks each Fly dishes out and they become a force to be reckoned with. Can take a beating and nothing wants to be in melee with them. Their shooting sucks, but bad shooting is still better than no shooting whatsoever, right? *'''Plague Toads of Nurgle (FORGEWORLD):''' Apparently these things can fly, which is curious. Their melee attacks are brutal, dealing S5 Ap-1 D3 and hits of 6 generate more hits; nice considering they only get 3 attacks that hit on a 4+. Also T5, W4 and get the 5+++ and a 7" bolt pistol that also hits on a 4+. *'''Pox Riders of Nurgle (FORGEWORLD):''' Hold up now. With the new codex, these may be the most broken thing in the codex. Five wounds, Toughness Five, Multi-damage profiles, fast movement, banners, instrument, and the ability to get to a -2 to hit above six models? A full unit will tank 22 lascannon shots per MODEL with that. That's 135 bolter shots. That's 67 assault cannon shots. (WITH SPACE MARINES!) Against 4+ it's silly. Against 5+ you are not getting hit! Now combine that with 3 S5 AP-1 D3 that generate extra attacks on sixes OR 5 S4 AP0 D1 that reroll wounds. Now think about the locus bonuses, character re-rolls, stratagems, and psychic powers you can add on top of this. They also come with 60mm bases, which makes them a huge board control unit. You can make a huge bubble to hide daemon princes. The drawback? $$$$$$ These cost a firstborn to purchase from forgeworld (Β£65 for 3).
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