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Warhammer 40,000/Tactics/Kill Team(8E) Xenos
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===NEC Tactics=== *'''[Core] Mindshackle Scarabs (2CP):''' During the Shooting phase, pick an enemy unit within 6" of one your units and roll 2D6. If the result is higher than the enemy's leadership stat, you can immediately make a shooting attack with that unit as if it were one of yours. Always funny with Plasma Guns. Even funnier with Terminators or Crisis Battlesuits, if you're playing with Elites. *'''[Core] Overcharged Disintegration (2CP):''' If one of your units shoots a gauss flayer or gauss blaster, this improves the AP of the weapon by 1 until the end of the phase. A waste compared to Superior Inheritance, but if you're drowning in CP, it could be funny to combine the two. *'''[Core] Prime Reanimation Protocols (2CP):''' Lets you roll 2 dice for injury rolls and pick the lowest. Ironically, it makes you less likely to trigger regular Reanimation Protocols, and more likely to get Flesh Wounds (which will debilitate your Necrons, which while they're not dead might as well be with enough of them). Complete waste of CP in it's current state - wait for an FAQ. (A way to fix this would be by making it so that if one of the results is a 6, you choose it instead) *'''[Core] Targeting Routines (1CP):''' Adds 1 to to hit rolls against obscured models. Used to be able to trigger Tesla of 4+, now the FAQ has made it so they always trigger on unmodified 6. *'''[Core] Flensing Fury (1CP):''' For every modified 6+ to wound do one more point of damage. Useful against Tyranids. *'''[Core] Disruption Fields (1CP):''' Increase the strength of any model by one. Useful for killing MEQ and Death Guard with Flayed Ones. *'''[Scythe] Superior Inheritance (1CP):''' Use this tactic after a model from your kill team shoots with a gauss flayer or gauss blaster. That model can immediately shoot again with the same weapon. Far superior to a tactical re-roll when shooting a Gauss Weapon. *'''[Scythe/Elites] Resurrection Protocols (2CP):''' Use this tactic when your leader is slain. Instead of removing the model, place it on its side. At the end of the phase, roll a D6. On a 4+, the model is no longer slain: stand the model up again as close as possible to its previous position but more than 1" away from enemy model with 1 wound remaining. If a model is still on the battlefield at the end of the battle after having been resurrected in this way, it is not considered to have been taken out of action for victory points purposes. You can only use this tactic once per battle. *'''[Scythe/Elites] Deathless Ire (2CP):''' Use this tactic when a model from your kill team suffers a flesh wound as the result of an injury roll. It is shaken instead. *'''[Scythe/Elites] Assured Disintegration (1CP):''' Use this tactic before a {{W40kKeyword|DEATHMARK}} shoots. Until the end of the phase you may re-roll the dice to hit with that model. *'''[Scythe/Elites] Tireless Advance (1CP):''' Use this tactic at the start of the shooting phase. One model of your choice from your kill team becomes readied (even if it moved in the previous movement phase) and may shoot in this phase as if they had not moved in the movement phase. This tactic may not be used on a model that is within 1" of an enemy model. *'''[Scythe/Elites] Entropic Strike (1CP):''' Use this tactic when you choose a model in your kill team to fight in the fight phase. until the end of the phase, if this model's attacks reduce a target to 0 wounds, add 1 to the injury roll you make for that target. Horrifying with a Voidscythe. The target's 1-in-8 chance of surviving with a flesh wound drops to a despair-inducing 1-in-27! Watch as your Overlord deletes every model that lacks an invulnerable save. *'''[Elites] Hunters from Hyperspace (Reserve) (1CP):''' Use at the end of the movement phase, bring in up to 3 {{W40kKeyword|Deathmark}} models from reserves anywhere more than 5" from an enemy. *'''[Elites] Haunting Horrors (Reserve) (1CP):''' Use at the end of the movement phase, bring in up to 3 {{W40kKeyword|Flayed One}} models from reserves anywhere more than 5" from an enemy. *'''[Scythe] Grisly Trophies (2CP, Sector Imperialis):''' If your models are the only models on an Imperial Defence Line during the Morale Phase, all opponents with 4" of that IDL must add +1 to Nerve Tests.
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