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==Savage Worlds== [[Savage Worlds]] calls its action points "Bennies". One is given at the start of the session (plus extras for heroes with the Lucky edge and child hindrance) with further awarded for good roleplaying or when the action deck (Savage Worlds uses playing cards for initiative instead of rolling) reveals a Joker for a PC, but are lost at the end of the session. A Benny can be used to reroll, prevent damage, recover, retry imitative, influence the plot or recover power points. Unusually for an AP system, Savage Worlds gives the Gamemaster Bennies too. The GM starts with a Benny for each player character which can be used freely, plus each enemy wild card (special characters) gets two starting Bennies locked to them and gains one when an antagonist gets dealt a Joker. They can be used the same way to protect antagonists, or [[Category: Game Mechanics]]
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