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===Imperial Navy=== Where the Ork aircraft are flying scrap heaps, the Imperial Navy aircraft are flying bricks adhering to the Imperium’s policy of brute forcing as much as possible. The Imperials are the kings of medium range, dropping a surprising amount of hard hitting dakka. If you can keep your opponents in the sweet spot you'll be able to fuel the golden throne with their sweet, sweet tears. '''Aircraft''' * Thunderbolt fighter – Work horse of the Aeronautica Imperialis. A very capable air to air fighter with enough hardpoints to sling some air to ground hate. * Thunderbolt Fury – A surprisingly cheap upgrade to the Thunderbolt. The Avenger Boltcannon has one more shot at close and medium range while also doing extra damage on a roll of 6. Generally the better option, unless you really need to save points. ** It should be asked how the fuck this makes sense, as the dedicated ground attack craft of the Navy, the Avenger itself, only carries one cannon and sacrifices a lot of space to do so. This little shit managed to get [[Cheese|two]]. (On that matter, the problem could not be as much as fitting the gun in the aircraft, but fitting the ammo. The modern day [[warthog|brrrrt]] plane can only carry enough ammo to shoot for a few seconds before it needs to head back to base and replenish the 30mm freedom dispenser. It could be possible that the Avenger can fire for much longer than the Fury, meaning the pilot of the second must practice an strict fire economy to not become a really expensive Cessna midcombat). * Marauder bomber – Front facing lascannons, turrets on top and at the rear makes this one tough cookie. Throws a hilarious amount of dice when bombing things. Want even more? You can take ''four pairs'' of Hellstrikes or bombs on the wing pylons. Or you could choose the same number of Skystrikes and to make a dogfighting Land Raider. * Marauder Destroyer – The Imperium looked at the Marauder and said "Needs more GUN." Trades lascannons for autocannons, the tail heavy bolter for an assault cannon, and some bomb capacity for troop space. Most expensive imperial airplane but easily worth the cost for the amount of battlespace role's it can perform. Rivals Ork aircraft for close range dakka it can put out. * Lightning and Lightning Strike - 2 structure planes with ok - bad weapons that make up for it with an incredible Throttle of 3 and the ability to perform maneuvers 1-7. In the right hands, this thing is murder. Not in the right hands, it has a tendency to explode. * Avenger Strike - Like a Thunderbolt, but for ground attack and worse. At 20 points base, it is cheaper than a thunderbolt, but its additional weapon options (which are quite useful) both put it at the exact same cost. For this, you get one worse Throttle, Structure, and Max Altitude. At two points less than a Thunderbolt Fury, though, it isn't impossible that this could find a place in your list. * Valkyrie and Vendetta Assault Craft - Vendettas with its 6 lascannons can deal a lot of mid range damage, while also transporting troops. Not as agile or fast as a real fighter though. Skip the Valkyrie, none of its loadouts are good for its points. * Vulture Gunship - The first Imperial aircraft with Jink. * Imperial Arvus Lighter - Its cheap, can transport stuff and disengage after having transported stuff. Also no guns at all. Useful if you want to win transport games without dedicating a Marauder or a Valkyrie for that. * Marauder Colossus - It loses some of the regular Marauder Bombers weapons and gains one big bomb instead. It looks cool, but a regular Marauder deals more damage to ground targets and enemy aircraft, so there is no reason to take it. '''Upgrades''' *Skystrike Missile- A medium to long range anti-air missile. Extra damage on a 6 *Hellstrike Missile- A short to long range air-to-ground missile. Extra damage on a 6 *Wing Bombs- Exactly what it sounds like. A short range high power bomb. *Ejector Seats- The chance to save the crew on a 5+. Reduces a kill to 75% of its value instead of 100% *Flares/Chaff- A one use 6+ invuln against ammo 1, 2, or 3 weapons *Infrared Targeting- Allows you to ignore night fighting and bad weather at medium range *Imperial Ace- A once per game reroll *Armored Cockpit- A permanent 6+ invuln '''Ground Defences''' *Hydra Flak Battery- A slightly worse low level defense platform than its Orkish counterpart. *Manticore Missile Battery- Overfly this, bitch. A SAM system nearly capable of orbital targeting. Doesn't get many shots, but it'll make you feel it when it hits. *Basilisk Anti-Aircraft Gun- The most expensive Imperial ground assets at 9 points. Like the Manticore, it doesn’t get many shots, but it damages on a 2+ and causes extra damage on a 6+. Effective altitude of 4. Similar to the Ork ‘Eavy Flak Kannon. All told, not horrible.
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