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==[[File:Slaanesh mark.png|30px]]Allegiance Abilities== '''Legions of Chaos:''' The errata saw GW cribbing notes from the Cities of Sigmar, now you (and the other god-aligned armies) can take two {{AOSKeyword|Slaves of Darkness}} units out of every four so long as you give them the mark of {{AOSKeyword|Slaanesh}} and one of every four units can be from {{AOSKeyword|Beasts of Chaos}}, granting them the keyword as well. In addition '''coalition units''' do not count towards the number of battleline in your army, but do count towards everything else (behemoth, leader, artillery, etc). Also cannot be army general. Predictably, Wizards and units bearing the marks of other gods are not allowed. '''Coalition units''' do not count towards the number of Battleline units in your army. However, they do count towards the maximum number of Leader, Behemoth and Artillery units in your army. Coalition units cannot be generals. In addition, Coalition units are ignored when determining if the units in your army are from a single faction. Designer’s Note: '''Coalition units''' are not allied units, so the limitations that apply to allied units do not apply to them. This means that coalition units can be given one of your army’s enhancements, as long as they have the correct keywords or are of the correct unit type needed to receive it. *Congratulations, your army selection has effectively doubled between all the StD stuff that's now much easier to access and the beastmen. The addition of Chaos Knights and Warriors is especially helpful in offsetting your otherwise troublesome issues with poor defenses. '''Depravity Points:''' Not exactly an allegiance ability but more a new resource. You can generate Depravity Points throughout the game through various army effects. Their accumlation offers various abilities and can be used to summon demons. Also important for certain Battle tactics and Grand Strategies. ===<span style="color:#471F5F;">Temptations of Slaanesh</span>=== The new Allegiance ability mechanic. Also arguably one of the most interesting ones GW has made in a long time. At the start of the battle round the Slaanesh player gains 6 Temptation Dice. During the course of the game once per unit per phase you may offer one Temptation Dice to your opponent whenever they fail a hit, wound or save roll. If your opponent excepts the dice than the roll automatically turns into a 6, however you immediately recieve D6 depravity points. If they reject the dice than the roll fails as normal but the unit immediately suffers D3 mortal wounds. Any unspent Temptation Dice are lost at end of battle round and you get 6 more in the next battle round. *This is an amazing way to screw with your opponent. Basically forcing them to make a tough decision everytime they make a key role, and whether to accept or deny. *It gets even better when you realize there is no downside to it as you benefit regardless. If they accept as long as you didn't use on anything to devasting its a great way to rack of DP. If they always refuse well than thats just free 6D3 mortal wounds a battle round. There is no downsides really. *The most agonizingly delightful way to use this is when the enemy unit has to make saves. If they don’t take the dice, then they’ll be forced to take D3 mortal wounds. Especially on elite units/objective holders, an opponent may prioritize keeping their unit alive and giving you depravity than chancing to lose the last model or two in a unit. ===<span style="color:#471F5F;">Summon Slaneshi Deamons</span>=== You can summon units of SLAANESH DAEMONS to the battlefield if you collect enough depravity points. You recieve Depravity points from various sources throughout the game, you can either store them (for abilitiies or battle Tactics/Grand Strategies). Or spend them to summon Slaanesh deamons to the field. Must be placed wholly within 12" of a Slaaensh hero or the Fane. And more than 9" from enemy units. Some change ups from the last grouping. '''Summoning cost are:''' 1 Keeper of secrets '''36''' 3 Fiends '''30''' 1 Bladebringer '''30''' 1 Contorted Epitome '''24''' 5 Seekers '''24''' 1 Chariot of Slaanesh'''24''' 1 infernal Enraptress, Herald of Slaanesh '''18''' 1 Viceleader, Herald of Slaanesh '''18''' 10 Deamonettes '''18''' ===Hosts of the Dark Prince=== You '''MUST''' select your HEDONITES army to be to be '''INVADERS''', '''PRETENDERS''' or '''GODSEEKERS'''. Which host you belong to will affect your command traits, artefacts, etc. Basically, Hedonites are 3 armies that share units. ===Revel in Depravity=== What you use your Depravity points for if you aren't summoning. Depending upon how many depravity points you have accumulated your army receives a new army wide ability that lasts as long as you have the required amount of depravity points. These effects also stack. They are as follows: 12+ Tantalizing Torment: Subtract 1 from hit rolls for attacks that target friendly Hedonites of Slaanesh units. 24+ Sadistic Spite: If the unmodified hit roll for a melee weapon for a Hedonite of Slaanesh unit is 6, that attack causes 1 mortal wound in addition to any other damage. 36+ Oblivious Indulgence: All Hedonites of Slaaesh units gain a 5+ ward save. *it needs no introduction that these are huge, and remember these all stack, meaning by 36 DP your army will become exceptionally more tanky. ===Euphoric Killers=== During your combat phase you select one unit in your army to undertake Euphoric Killers. Until the end of the combat phase every wound and mortal wound that unit does to an enemy unit generates 1 Depravity Point. Making this your most consistent ability to generate DP. ===Endless Spells=== Hedonites of Slaanesh only *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_WheelsOfExcruciation.pdf Wheels of Excruciation] (CV 6+, 100pts)''': Predatory Spell with 12" flying movement. Set up within 6" of the caster and immediately make a move with it. Roll 6 dice for each unit it flies over. For each roll that is lower than the unit's save, they take a mortal wound. In a way, this can act like a magical lawnmower, ripping through clanrats and grots with contemptuous ease. Other Slaaneshi units don't suffer this, likely because they get off on this shit. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_MesmerisingMirror.pdf Mesmerising Mirror] (CV 6+, 80pts)''': A focus pount set up within 18" of the caster. Non-Slaanesh Units that start a move, retreat, or run move within 12" of the spell suffer D3 mortal wounds unless they end closer to the mirror than when they started. **Also, at the end of the move phase, roll 6 dice for each non-Slaanesh hero within 6", rolling separately. For each 6, the hero takes n-squared mortal wounds. Even though this part of it can do 36 mortal wounds to an enemy hero, the odds of that are 1 in 46656. Don't bank on it. Does 1.83 mortal wounds on average and has a 33.5% chance of doing nothing, with a 60.3% chance of doing 1-4 Mortal Wounds and a 5.35% chance of doing 9 mortal wounds. You will note that it has about a 6% chance of killing a footslogging hero and less than a 1% chance of killing a 10+ wounds hero. **This is either an okay Endless Spell or an incredible one depending on careful thought on positioning and synergies. Ofc can be wonderful at playing mind games with your opponent or stacking with other abilities, such as Shalaxi's Challenge or effects that reduce movement, helping combo MWs. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_DreadfulVisage.pdf Dreadful Visage] (CV 7+, 90pts)''' Predatory Spell with 8" flying movement. Set up within 12" of the caster and immediately make a move with it. After it moves, pick the closest unit and roll 6 dice. For each 4+, they take a mortal wound. **Also, this model gives -1 bravery to units within 12" unless they are '''SLAANESH''', in which case they get +1 bravery. *Slaves to Darkness and Beasts of Chaos Endless Spells can no longer be taken in Hedonists army.
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