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===War Machines=== *'''Snotling Pump Wagons:''' Slightly more useful than regular Snotlings, but still have only 4 wounds each. If you roll a double when moving or charging, they get a +6 to the roll and their Ram Spikes and Scythed Wheels deal 2D6 attacks for this turn. They keep getting +1 to hit with the sticks if there is at least a friendly '''ORRUK''' within 6". A unit of pump wagons can actually be fairly deadly with the sneaky stabbin' spell applied and some Orruks near by. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-grot-spear-chukka-en.pdf Grot Spear Chukka]:''' This is fun. Not only the attack is very good (4+/3+/-2/D3), but also get +1 to hit against any '''HERO''' and can reroll failed hits if there is at least another Spear Chukka within 3". *'''Doom Diver Catapult:''' Another fun thing. If you fail the hit roll, on a 4+ you can choose another unit within 10" from the one you targeted and it counts as you landed the hit on that unit. Also, it can be aimed at units out of its line of sight and deals D6 damage instead of D3 if you have another Doom Diver Catapult within 3". Put two of them and a Shaman at the back of your army for surprisingly effective artillery support. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-grot-rock-lobber-en.pdf Grot Rock Lobber]:''' Last one. Most killy one (deals 3 damage with Rend -2), can shoot at units it can't see, gets +1 to hit against units with 10+ models and if you have another Rock Lobber within 3" you get an extra attack on every 6 to hit. Also benefits hugely from Shaman support and being taken in batteries.
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