Editing
Age of Sigmar/Tactics/Old/Warscrolls Compendium/Exiles
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Scourge Privateers === ; Black Ark Fleetmaster: His Command Ability is '''At Them, You Curs!''': If a Black Ark Fleetmaster uses this ability, pick one '''Exiles''' unit within 14". Until your next hero phase you can re-roll all failed hit rolls for that unit. If you picked a unit of '''Black Ark Corsairs''', you can reroll failed hit rolls of 1 or 2 for that unit instead. Other than that, he's a pretty basic combat Hero. ; Black Ark Corsairs:They get either two very short-ranged (9") attacks, or two melee attacks, one of them pretty weak (4+/5+/-/1). They make one more enemy model flee on a 1/6 chance, and get +1 to hit rolls with 20+ models. With a Black Ark Fleetmaster's support they can be decent, you can even say good, but even with that they don't have anything that sets them apart from other basic infantry. Use them only if you like enslavering pirates. ; Scourgerunner Chariots:A dakka chariot, who hasn't got a lot going for itself. Better against Monsters, but not by much. Its shooting is pretty weak and short ranged, and its melee isn't anything to talk home about. Because the unit can have any number of models, you can make units of one that become their own leaders, and thus gain +1 to hit in the Shooting phase, which makes them kind of useful. But that will make them worse in melee, because you take one turn to attack with each one of them, while if they all were a lone unit they'll all attack at the same time. Be as it may, it's a pretty mediocre unit. ; Kharibdyss:A decent Monster, but nothing more than that. It's slow for a Monster, but can charge with three dice (at the risk of suffering a mortal wound on triples), discarding the lowest. Has more of less the same power in melee as a Dragon, kind of less. In the Hero phase it can sustract -1 from the Bravery of a unit at 10", that's moderately useful. Each time it slays a model with its Fanged Tentacles, it regains a Wound on a 1/6 chance; only against single-wound models with low saves will you regain a Wound each turn with some reliability. All in all, as always with Scourge Privateers, a very generic and mediocre model.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information