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Age of Sigmar/Tactics/Warscrolls Compendium/Tomb Kings
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===Other special rules=== A note on keywords: some of your synergy abilities specify the '''DESERT LEGIONS''', '''EMBALMED''' or '''REANIMANT''' keywords. '''DESERT LEGIONS''' is your skelly units and anything ridden by skellys, so that includes Necropolis Knights and the Warsphinx. '''EMBALMED''' is the various Kings, Queen, and Scarab Prince. '''REANIMANT''' is the animated constructs, including the Royal Warsphinx. '''Icon Bearers:''' all of your skelly units (doesn't include Ushabti, Carrion etc) can include Icon Bearers. You can use these in your hero phase to resurrect slain models - Legionnaires and Archers get d6 models back. Horsemen, Horse Archers, and Tomb Guard get d3 models back. Chariots and Necropolis Knights get a single model back. A very useful thing to have, but bear in mind that some armies have spells or attacks that can target a specific model in your unit (such as a Giant or Morathi's shooting attack), so they may try to snipe out your icon bearer. '''Hornblowers:''' your skelly units can include musicians as well. These do two things: if you ever make a charge roll of less than 6, the hornblower still lets you charge 6". Very handy to avoid fluffing a charge at close range. It also lets you run and shoot in the same turn, for those units with bows (Archers, Horse Archers, and Chariots) '''The Curse:''' All of the kings and queens (Tomb King on Exalted Chariot, Tomb King on Royal Chariot, Royal Warsphinx, Tomb Queen, and Tomb King) have a rule that puts a curse on the enemy when they're killed: the enemy unit that did the last wound suffers d3 mortal wounds or d6 in the Exalted Chariot's case.
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