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===Races=== Zakhara is home to a vast array of races, and is almost unique in AD&D [[Forgotten Realms]] for how racially mixed it is. Traditional enmities like those held between dwarves or elves with [[goblinoid]]s have been forgotten, washed away by the culture of enlightenment. As such, many traditionally "evil" races are found as respected, integrated members of society, meaning that Zakhara works well when paired with [[The Complete Book of]] Humanoids. ...Of course, this being an AD&D book, the splats present very little effort into telling you HOW the non-human members of Zakhara live or how to play them! After all, that would go against the humanocentric vision of the game, and you're already getting faux-Arabs... Still, there are some useful things to glean. The Land of Fate splatbook calls out [[orc]]s, [[kobold]]s, [[ogre]]s, [[hobgoblin]]s, [[lizardfolk]] and [[gnoll]]s as commonly found throughout Zakhara, with [[merfolk]] and [[locathah]] being similarly common in the port cities. Likewise, the City of Delights splatbook describes the city of Huzuz hosting more unusual creatures, which are certainly justifiable as adding to the PC list: [[Half-Orc|half-orcs]], [[Half-Ogre|half-ogres]], [[Oni|ogre magi]],[[centaur]]s, [[minotaur]]s, [[wemic]]s, [[aarakocra]], and [[kenku]]. Said books also state that Zakhara is home to many civilized [[giant]]s, of which the most familiar are hill giants, stone giants, and [[troll]]s. The City of Delights splatbook furthers this by giving rejiggered level limits and kit suggestions for the most common humanoid PC races, although you still need to pull their stats from the CBoH: * [[Goblin]]: [[Fighter]] 10, [[Ranger]] 7, [[Thief]] 12, [[Cleric]] 9; askar, desert rider, mercenary barbarian; sa'luk, barber, beggar-thief, matrud; hakima, kahin, mystic * [[Hobgoblin]]: [[Fighter]] 11, [[Ranger]] 5, [[Sha'ir]] 7, [[Thief]] 11, [[Cleric]] 9; askar, corsair, desert rider, faris, mamluk, mercenary barbarian; sha'ir; holy slayer; kahin, pragmatist * [[Kobold]]: [[Fighter]] 8, [[Thief]] 12, [[Bard]] 6, [[Cleric]] 9; askar, desert rider, mercenary barbarian; sa'luk, beggar-thief, matrud, rawun; kahin, mystic, pragmatist * [[Lizardfolk]]: [[Fighter]] 12, [[Sha'ir]] 5, [[Thief]] 11, [[Bard]] 9, [[Cleric]] 7 corsair, mamluk, mercenary barbarian; sha'ir; beggar-thief, holy slayer, merchant-rogue, rawun; mystic, pragmatist * [[Ogre]]: [[Fighter]] 12, [[Sha'ir]] 5, [[Thief]] 10, [[Cleric]] 3; askar, mamluk, mercenary barbarian; sha'ir; sa'luk, matrud, merchant rogue; pragmatist, hakima, kahin * [[Half-Ogre]]: [[Fighter]] 12, [[Sha'ir]] 7, [[Thief]] 10, [[Cleric]] 4; askar, faris, mamluk, mercenary barbarian; sha'ir; sa'luk, merchant-rogue; pragmatis, ethoist, kahin * [[Orc]]: [[Fighter]] 10, [[Thief]] 11, [[Cleric]] 9; askar, desert rider, faris, mercenary barbarian; sa'luk, barber, matrud, merchant-rogue; pragmatist, ethoist * [[Half-Orc]]: [[Fighter]] 10, [[Ranger]] 5, [[Sha'ir]] 5, [[Thief]] 11, [[Bard]] 6, [[Cleric]] 9; any Zakharan kit
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