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== Slaughter Tree == The Slaughter Tree is a horrifying reality for zone travellers. The sanguinary plant has a cunning which can overthrow the most experienced adventurer. The mothertree's immobility is compensated with the seed's mobility - in the Cyllmauntens called "lil". On the outside they look like almost perfect copies of earlier victims and they can be in the shape of both humans, mutants and animals. However, they are pure reflections of the mothertree's will in mind. The Slaughter Tree uses lils to gather food, both through force and guile. All reports indicate that the Slaughter Tree prefers to root in dark and dank spaces, like caves, ravines and olden buildings. It is usual that uncatious zone looters falls victim to the Mothertree itself, and experienced adventurers being on their guard when they meet old "friends" in the zone. The area around the tree is always patrolled by lils: partly guards who protect the tree from monster, partly hunters who gather food and search after places for new Slaughter trees to root in. The mothertree is usually described as robust, naked and disgusting. It is four to six meters tall and a whole bear's heigt wide. The treetrunk is covered by a thick grey-green bark and lacks branches. The crown of the tree is made up of dozen long tentacles which always turns in snake-like movements. In the middle of the tentacle bush is the mouth: a wet grey-brown opening, full-blown with sharp teeth and always surronded with a thick cloud of coffin flies. Rules: The victim-cloning is the Slaughter tree's absolutely terrifying weapon. The tree can hatch a new lil with the victims outer attributes 3t10 hours after ingestion, and the lil is usually very hard to separate from the original. However, there is a 25% chance that the seed has tiny cosmetic mistakes - anything from the wrong hair colour to skin resembling bark or tentacles. Further, some lils tend to have grey-green "whites of the eyes". A lil does not inherit memories or mental attributes from the victim. They are, however, skilled at reading reactions and thus identifies the victims friends without problem. A lil can learn to communicate in albionic dialects, but they have a limited vocabulary and is usually laconic while moving alongside potential prey. Knowledge about Slaughter Trees: Zoneknowledge: A successful roll means you recognize a Slaughter tree, the remnants of lilcapsules and the like. Zoneknowledge can replace Observation to notice a lils eventual defects, and then see the lils for what they really are. Even if a creature notices the defects with Observation, Zoneknowledge is required to identify the carriers as lils. Size: 4d6+20/34 Int: 3d6/11 Agi: 2d6/7 Wil: 3d6/11 2d4 Tentacles Hp: 68 for the trunk, 7 for each tentacle dmgb: +3t6 Tt: 34 for the trunk, 7 for each tentacle move: Nothing Amount: 1 + lil, look below. Armour: The trunk's bark absorbs 6 points. The tentacles lacks bark. Skills: Observation int x 5/55% Abilities Init % Dmg Bite 7 sizeX3/102% 3t6 Tentacles 11 sizeX1/34% Paralyzing poison tox 2 Lil Regler Lils egenskaper och färdigheter är identiska med det klonade offrets. De socialt svaga lilerna får dock en per motsvarande 2/3 av offrets värde. sty: 3t6/11 fys: 3t6/11 sto: Spec./11 smi: 3t6/11 int: 2t6/7 vil: 1t6+3/7 per: 2t6/7 kp: 22 tt: 11 sb: 0 ff: 4,5 m/sr Antal: 6t6 per dråparträd, påträffas oftast i grupper om 1t6 lil. Pansar: Ingen, kan bära rustning. Färdigheter: Iakttagelseförmåga int x 3/33%, Smyga/Gömma sig smi x 7/77%. Attacker Init % Skada 1 Närstridsvapen 11 + vapen sty x 4/44% Varierar 1 Avståndsvapen 11 + vapen smi x 4/44% Varierar
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