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==Gameplay== In the game, he provides suppression with heavy bolters, high single-target anti-vehicle damage with missile launchers and high area-of-effect damage with plasma cannons, which is balanced by his squad's relative fragility, necessity of standing still to fire, and complete lack of capability in melee. If you are [[Indrick Boreale|tactically deficient]] you can equip him with a bolter, and you will deserve everything that happens to you. He becomes more useful for some playstyles in Chaos Rising, where he makes artillery strikes and cyclone missile barrages energy-costing abilities and gains access to lascannons for superior single-target anti-vehicle firepower (the missile launchers are compensated by access to frag missiles for mulching blobs of infantry). This makes him a well-balanced unit in a force containing [[Tarkus]], [[Cyrus]], and [[Davian Thule]], meaning that he is hopelessly outclassed in damage potential by the latter two, and in health by the former. Overall solid, but not necessarily the optimal choice for a [[Powergamer]]'s squad. Unless you used him with a special heavy bolter which never ever needs to reload.... Throw this with him never having to set up AND causes mini-explosions with each shot in focus fire (also handy when he gains energy from every kill he makes) he will rape everything in his arc of fire. Of course, the moment he gains Terminator Armor and a good Assault Cannon, he will cause everything short of heavy vehicles to suffer critical existence failure the moment he uses focus fire. And with the Terminator power fists, be can just punch said vehicles until they stop moving if you don't want to give him the Cyclone Missile Launcher (which incidentally becomes energy-based with the right perks).
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