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===[[Eldar Space Fleet|Eldar]]=== [[Eldar]] ships (well, the corsair ones anyway) look suspiciously similar to the Minbari from [[Babylon 5]]. With only about six ships in the original rulebook, they were somewhat gimped from the get-go. They have shiny fields of awesome to protect them from lances and the like, but gun batteries fuck them up so hard it's retarded, particularly since they HAVE to dip into battery range to fire (the fields are basically naval-scale holofields which obscure the exact position of the Eldar ships, making them difficult to hit with pinpoint weapons, but doesn't help much against the "spam more dakka" approach to conventional battery gunnery). Also, the cruisers are so frail and lacking in firepower that they're worthless, so they're left with a fleet of escorts. While they're pretty fucking awesome for what they are, they melt when sneezed at, so the Eldar are pretty bad except in specific scenarios that let them abuse the fuck out of their movement rules. If the sunside edge is towards the enemy, you are fucked and there's just no reason to play. '''Alternate View''' Take the above, and add in that the Eldar sport the most powerful torpedoes in the game (with re-roll to hit, and only being hit by turrets on 6's, which is hands-down the best torpedo in the game. Even considering imperial Vortex torpedoes.) Also, their flyers are ridiculous, with re-rolls to hit, and 4+ SAVES for tiny fliers. Also, they have weapons batteries that always get the full shots (unlike all other factions, which only get a fraction of their shots for the final rolling). And also, lances that can hit multiple times with a single lance shot. Then add in the super awesome Forge World Eldar cruisers, and the fact that the Eldar got a damn battleship in the second release, which has EVERYTHING the Eldar have for weapons. Ridiculous cannons. Powerful multi-hit lances. The nasty torpedoes. And the dangerous as fuck flyers. To sum it up: Eldar are, together with the Necrons, the best fleets in the game. And this is said by a BFG veteran who does not even play Eldar. The buggers are nasty. Not negotiable. Between this and canonical stuff like an Eldar Ghost Ship surviving a direct hit from an ancient Ark Mechanicus' secret Archeotech "Chrono Cannon" (that is a very misleading way of describing what happened) that apparently fires black holes (Emperor only knows what that weapon was originally designed to destroy back in Dark Age of Technology), and leaving only damaged as described at the end of the book Priest of Mars by [[Graham McNeill]]. Although, it was crippled and the only reason it wasn’t destroyed is because the shot hit (or clipped) a fin instead of being a proper blow. Otherwise it’s existence would have explosively and literally deleted itself. Be prepared for some insane Eldar trickery when facing off against these skinny mother fuckers. '''Alternate Alternate View''' As strong as their torpedoes and planes are they suffer a huge problem when building a fleet, originally there were only 6 Eldar ships , this has since been improved but practically your only choice to play the amazing torpedoes is in a half dead spasticated escort and you have to bring an entire 250 point cruiser which will fuck you over as it dies within a turn of coming into range of seeing the enemy even with your fun ordnance moves. In the end the Eldar are a fun race but suffer badly from a case of lack of diversity which makes it hard for them to build a competent list with anything but as many Eldar hellbores and aconites as possible.
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