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===Necron Campaign=== Players will take control of a [[Necron Overlord]] of the Nepheru Dynasty named "Amarkun the Gatherer", who awakens after several millennia of slumber and is ordered by his Phaeron, Kephrekh the Unbroken, to reawaken the nearby tomb worlds. Amarkun will come into conflict with several factions and eventually come across Trazyn the Infinite. You’ll have to kill the Tyranids and the Ancient One to get another dynasty on your side. At some point you will have to face the FUCKING PHALANX in order to get a Trionic Activator promised by Trazyn, and that will require your best gameplay. While it can’t be confirmed yet, multiple videos are showing an insta-fail if at least a third of your fleet is even turned to drifting hulks. If you know how to board and properly time the solar storms, [[Troll|Trazyn will become the ultimate troll and destroy the Phalanx from the inside via Tyranid swarms.]] Trazyn will also convince you to use the Dark Throne for a better purpose than what Kephrekh wants. Kephrekh becomes suspicious of you for having knowledge of the Dark Throne, doubly so for questioning his plans, and demands you submit yourself to his judgement. Cryptek Zaa tells you that the only choice now is to usurp Kephrekh as Phaeron, which you do. To aid in defending the Dark Throne, a webway gate defended by Voidstinger must be destroyed or captured. Then you’ll need to use the power of the C’Tan to destroy Craftworld Os’tara. You’ll also have to kill the Ork pirates, just like every campaign. Unless you’re feeling ballsy and want to make things interesting, taking on the space hulks at full health is inadvisable. Wait until one of them dies and the remaining one is critically damaged (boring and time consuming, but easy). Trollzyn will also leak the Dark Throne’s position to none other than Lord High Admiral Spire and his Astartes allies, and you must defend it with the help of Tremor Cannon bombardments. Protect the capture zones. Trazyn says this scheme was so easy since humans trust too easily (ironic given the Imperial Creed...). For those who hate the Ultrasmurfs, you’ll also have a chance to stick it to Big Smurf himself. Just be careful of the Maccragge’s Honour. Trazyn keeps a few things of value from the wreckage, and it’s suggested it could be Guilliman (although unconfirmed). In an effort to counter Thousand Sons meddling with the webway, you’ll also fight Abaddon and the Vengeful Spirit. Interestingly this isn’t the final boss, but instead is Huron fucking Blackheart of the Red Corsairs! Should you win and destroy the Blackstone Fortress, you will see the Dark Throne activate for its true purpose, which is forever closing the Eye of Terror. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Necron Characters: <div class="mw-collapsible-content"> *'''Trazyn the Infinite''': The most famous collector in 40K and a lulzy figure who’s great at trolling. Easily the best Necron in existence. *'''Amarkun the Gatherer''': A new character, and the one you play as that must unite the Necron dynasties. His character is that of a reluctant warrior, who doesn’t want unnecessary bloodshed. Even outright states he will accept surrenders and vassalage from other races. A rare quality in the 40K universe. Also a bit of a troll, goading his enemies to stupid moves. Overall, a bit of a bro. *'''Cryptek Zaa of Tomorrow''': While he fills the obligatory ‘right hand man’ role, he and Trazyn also goad you into overthrowing Kephrekh. Pretty wise guy. Obligatory deadpan snarker, eventually prompting Amarkun to start responding the same. *'''Phaeron Kephrekh the Unbroken''': The Head Necron who orders you around. Wants to shut off the rest of the galaxy from the dynasty using the Dark Throne. You will overthrow him later on, and use the Dark Throne for a much better purpose. *'''Commander Vorekh''': Kephrekh’s lapdog, and another guy to kill. *'''Lord Cleorekh''': A [[Necron Lord]] who aids you in the destruction of an Aeldari Craftworld. You will have to escort his ship to the Craftworld itself. *'''Anakaleth the Wise''': Member of a rival dynasty, becomes loyal to Amarkun if the latter saves his metal butt from Tyranids. </div></div>
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