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Betrayal at House on the Hill
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== Betrayal at Baldur's Gate == For those not interested in replaying through a pastiche of every horror B-movie you've ever seen, in 2017 Avalon released a re-skinned edition of ''Betrayal'' based on the fuckawesome ''[[Baldur's Gate]]'' computer video game series. Most of the game's actual play and terms are mostly the same but are now [[D&D]] flavored. Now you play as a team of [[adventurer]]s as they explore the city of Baldur's Gate instead of a haunted house. Each character has their own special powers corresponding to their class, such as the [[mage]] being able to cast Magic Missle and the [[monk]] who can roll a dice to punch more punches per punch. Gameplay begins in a [[tavern]] now, because of course it does. There are sadly only two levels to explore now, despite there being three stacks of tiles still. The Streets and Buildings tiles both exist on the same level of play, while the Catacombs exist beneath like the Basement in the standard edition. Tiles are still connected by doors, but the doors are color coded now. Doors that connect to streets are outlined in yellow, while doors that can connect to Buildings are red. The Catacombs are accessed via sewer drains which are kind of a pain in the ass to see given the color palette and busy artwork used on most tiles, plus they are one way trips only. Every drain in the city leads to the same Catacomb Landing, and the catacombs build out from there. You explore the city and its seedy underbelly during the Exploration Phase, just like in the base game, finding stuff, getting spooked and gradually increasing the Haunt level. Rolling for the Haunt has been changed. Instead of always rolling six dice against an increasing target number, you now roll a number of dice equal to the Haunt level, which effectively makes it so that the Haunt can never be triggered before at least three Omens are revealed.
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