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===5e=== In 5th edition, meanwhile, Blackrazor moved up in the world by being part of the Dungeon Master's Guide alongside Wave and Whelm - poor forgotten [[Frostrazor]] was left out again. The 5e version of Blackrazor is a +3 intelligent magic greatsword which will only allow non-lawful characters to attune to it. In 5e, its iconic "Devour Soul" power is treated this way: when you kill a non-construct with Blackrazor, it eats the creature's soul - not only does this prevent the creature from being revived by anything short of a Wish, it grants you temporary hit points equal to the victim's maximum HP for 24 hours, during which time you also have Advantage on attack rolls, saving throws and skill checks whilst you have Blackrazor in hand. Killing multiple victims doesn't stack the bonus, it just resets the clock. However, if Blackrazor strikes an undead creature, you take 1d10 Necrotic damage and the creature is healed for 1d10 hit points; if you drop to 0, your soul is eaten. It also has the Soul Hunter property (you can sense the presence of any Tiny or larger non-construct, non-undead creature within 60 feet, you are immune to Charm and Fear) and can cast a Haste spell on you 1/day - if it does, Blackrazor sustains the spell for you, so you don't need to make a concentration check. This Blackrazor is [[Chaotic Neutral]] with Int 17, Wis 10, Cha 19, and can hear and see (with darkvision) to a range of 120 feet. Blackrazor only cares about getting fed, so it provokes a personality conflict if you go three days without feeding it, making its complaints felt at the sunset of the third day without a meal and each day thereafter until fed. Interestingly, it is noted in the DMG that it seems to have developed a fondness for Wave and Whelm, and seeks to reunite with its other 2 counterparts. (Presumably because normal magic weapons aren't very good conversationalists.) [[Category:Dungeons & Dragons]][[Category:Magic Items]]
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