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==Ceremorphosis Bloodline== As odd as the idea of a sorcerer whose bloodline is tied to [[illithid]]s may sound, it's actually quite old, dating back to [[Dragon Magazine]] #323 and the article Arcane Ancestry II. Whilst the '''Ceremophosis Bloodline''' takes its name from the fundamental concept that you (or an ancestor) survived an attempt to implant an illithid tadpole due a genetic quirk, this bloodline could easily be tied into any number of illithid [[fleshcrafting]] experiments. Maybe you descend from an illithid infiltrator, created by implanting an illithid brain into a biomancy-altered human body. Or perhaps you belong to a monster cult that experimented with illithid grafts. Regardless of how you flavor it, you're probably wondering why you'd take this over the canonical ''Aberrant Soul'' origin, WotC's official subclass for all sorcerers tied by blood to the [[Far Realm]]? Well, to start with, there's your bonus spells feature ''Illithid Magic'', which gives you a nice array of utility, defensive and offensive telepathy-themed spells, including the new custom spell "Mindfire". 1st level also gives you the ''Hostile Alien Thoughts'' feature, which grants Advantage on saves against all Divination, Enchantment and Charm spells & effects as well as dishing out 1d6 psychic damage to anyone who tries to target your mind against your will, (spend sorcery points to amp up the damage). Level 6 gives you the ''Psychic Link'' feature, where you can spend a Sorcery Point to establish...well... a psychic link with any creature you successfully tag with a spell that does Psychic damage or requires an Int save. It costs 1 sorcery point per minute sustained, but whilst it's active, you can communicate with the target, you know its exact location and any mental conditions it's under, and it suffers Disadvantage against your spells and skill checks. Level 14's ''Psychic Syphon'' lets you gain back 1 Sorcery Point when you end a Psychic Link, at the cost of you and the target both taking a small amount of psychic damage. Finally, 18th level's ''Psionic Mastery'' lets you hold multiple Psychic Links active at the same time.
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