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Blood Bowl Tactics/2016 Edition
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===Teams of Legend=== Teams that aren't specifically listed under the current material, but were added back into the game under a [https://www.games-workshop.com/resources/PDF/blood_bowl/teams_of_legend_en.pdf free .pdf file offered by GW] They still get Star Player support, but currently have no official models. *'''Amazons:''' The women of Lustria are superb dodgers and not much else. Much like the Humans, they are a solidly jack-of-all-trades team with not much going on in terms of defining characteristics. They have below average speed and relatively low armour as well, meaning they snap like twigs if you let anyone get too close and can only reliably bash on Skaven and Goblins, otherwise they have to run and pass. *'''Chaos Dwarfs:''' Dwarfs, but aligned to the forces of Chaos. Similar to their non-ruinous cousins, they have horrendous Agility stats, and can't pass the ball for shit. However, they are a lot more bulky and hit harder as a tradeoff, and a solid Chaos Dwarf line against a team that isn't suited for bashing will always end up in your favor. They have cheaper, more fragile players, such as the Hobgoblin, available should you need them. *'''Necromantic:''' Old School Horror team with a focus on aggressive ball play. They are quite similar to the Undead team but are far faster and play a lot more around the ball. Treemen can block like nobody's business, but expect them to take root wherever they are because they can't move very fast. If you don't make sure to keep your werewolves alive, you're basically just worse Undead, and it's gonna be an uphill battle to reclaim victory. *'''Norse:''' Hard hitting [[Warriors of Chaos]] with less armour than the standard Imperial human counterparts. Easy access to the Block skill, very good on the offense, but must play more passive and pass-focused when facing an opponent that also wants to bash face, especially due to their AV 7. Typically more costly than standard Human teams (in leagues where money is a thing,) but if you can stick with them, they pay dividends when it comes to sending the enemy to an early retirement and scoring handsomely to boot. *'''Vampires:''' Who doesn't love a good vampire? This team revolves around the gimmick of Bloodlust, and having your thralls set up in such a way to prevent turnover and having your vampire running off the pitch to suck off an audience member. If you can account for Bloodlust properly, you can easily get Vampires to ridiculous power levels. It's not unheard of (and not even all that uncommon) for decent level Vampires to have an Agility of 6, all but guaranteeing free games and flipped tables. As for abilities, Vampires have access to Hypnotic Gaze (a sublime cage breaker tool,) and Regeneration. That being said, they do not start with any core skills, so they are gonna have shitty blocking and passing. Vampires are a fun team for the tactician that rewards skillful positioning and patience.
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