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==Peasants== {{Topquote|Thou shalt give unto thine glorious liege the taxes that he requires. Thou shalt labour all but feast days, and no more than a tenth-share shall you keep for kith and kin. Rejoice! For a knight of Bretonia provides your shield...|The Peasant's Duty}} It's not easy being a [[peasant]] in Bretonnia. Peasants can only ever keep one-tenth of what they earn, which means that either peasants earn a lot or they are all, in fact, undead, which would explain their lack of skill at arms; otherwise they wouldn't have enough to sustain themselves. The other 90% goes to the Knights and Nobles, and any leftovers they have go back to the peasants. The splatbook for playing the first edition of the WHFB RPG in Bretonnia would go on to clarify this a little: as a peasant, your lord does indeed take 90% of your harvest, but then redistributes part of it back to you so you can survive (sort of). It's also said that some lords classify the harvest as 'weeding' meaning the peasants get to keep the 'weeds'. He's probably still going to give you just enough to survive and don't think just because you grew something really nice he's not just going to give you a bag of low-quality grain and some knight spit to cook it in. So basically feudalism with a nice big flavouring of Stalin-era socialism. The reason for this "Giving nine-tenths of everything you grow to your lord" lore error actually comes from a myth of the real-life Medieval peasantry (the reality was closer to one-tenth, and even that still left people mostly starving), which has been perpetuated by [[Games Workshop|people who don't fucking check their sources, or bother to apply logic or reason to anything they read.]] If you are a peasant, you also live in complete filth with other peasants in disgusting holdings and you can't ever change your miserable position. But hey, things are not so bad, you can always join your Lord's men-at-arms and receive enough shinies to set you for life! Or so they told you at the time, but they forgot to mention that you had to pay for all your equipment, so you were left with squat. Still, if you work hard enough, you might become a yeoman, which may earn you the privilege of riding the retarded/maimed horses no noble would dare to look at. Naturally, under such conditions, many peasants simply snap. Some become bandits, but those who do not wish to be hunted down for the rest of their likely short lives instead find a ragtag band of other loonies, a dead grail knight and a pointy stick to become pilgrims, hoping to earn the blessing of the Lady (usually reserved only for nobles) by fighting for truth, justice and the Bretonnian way while carrying the dead knight around. If there is no dead grail knight around, I am sure that one over there won't recover from his wounds... (don't confound them for flagellants though. Pilgrims are known to cause unrest and be coward enough to run when things look really bad, so they are not as fanatical as they want for you to believe) The 2nd edition [[Warhammer Fantasy Roleplay]] splatbook dedicated to Bretonnia, "Knights of the Grail", provides a lot more of a look at the peasant lifestyle, and expands upon the details a lot. In particular, because peasants (often quite rightly) don't trust their local lords not to resolve peasant disputes in the most brutally expedient manner possible, they tend to cover up their problems and try to resolve them purely amongst themselves. This usually works, but it also reinforces the fiction that the peasants actually are a happy, contented lot who live idyllic lives... aka, the complete rubbish that the vast majority of Bretonnian nobles genuinely believe because they've been spoonfed that crap their whole lives. When peasant revolts ''do'' happen, and we're told they're not that rare, this contributes to why the nobles put them down so harshly; because the uprising only happens as a last resort when the peasants just can't take it anymore, the nobles usually have no idea ''why'' it's happening - to them, it just sees to come out of nowhere, and this supports their narrative that peasant uprisings are caused by greed or base ingratitude. Ironically, although the nobles typically blame foreign agitators for these outbursts of revolutionary sentiment, the truth is that the most common cause (other than just the nobles being assholes) is... nobles stirring up the peasants of a rival noble's land to distract their forces so the agitating noble can more easily conquer their rival. It's actually noted that foreign powers who ''do'' want to weaken Bretonnia have far more effective means than just agitating a bunch of feeble peasants. [[Chaos]] likes to stick a tentacle in when it has the opportunity, and Chaos-backed revolts are noted as extremely dangerous, far more so than usual - ordinary peasants may easily fall before the armoured might of Bretonnian knights, but a vengeful horde of mutants, often supplemented by [[beastmen]] and [[warlock]]s? That's a whole different story! Undead invaders use armies, magic, turn peasants and nobles into vampires or "recruit" dead Bretonnians to fight for them. Technically the King or the Fay Enchantress, the hot female pope of the Lady, can raise you to nobility, but this has only happened thrice in all history of Bretonnia and your children will still be peasants. The first was a peasant named Huebald who saved a noblewoman from Beastmen; he was killed in his first battle because pretentious nobles will dislike the upstart and arranged him to die. The second was [[Repanse de Lyonesse]] AKA Joan of Ark. The third was a farmer's son named Geg, who avoided Huebald's fate by being the only peasant to ever drink from the Ladyβs Grail to become a Grail Knight, making other nobles know when to quit.
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