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Broken One
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===Regression=== This semi-optional rule - in that the article encourages you to use it, since it's so "gothic", but it's such a hassle (and so easy to abuse) that you can easily just discard it, since Ravenloft encourages the DM to be a prick too much as it is - covers the great gothic horror issue facing a Broken One PC: the constant threat of the beast overtaking what's left of the man. A DM needs to keep a list of Beastly Behaviors and Human Habits - behavioral traits that either reinforce a Broken One's human aspects or its bestial aspects, and make a running tally of the actions that the PC performs. Ideally, a DM and a player should work together to establish what is most appropriate for the character. At the end of each week, compare the total marks for bestial or human actions engaged in during that week. If the broken one acted more like a Beast, than it immediately loses 1 point from each of its mental stats. If they acted more like a human, they gain 1 point in each of their mental stats. If the tally evens out, their stats remain as they are. If the broken one's Intelligence or Wisdom drops to 1, then they have lost the battle of beasthood. The other two scores will drop to 1, at the rate of 1 point from each score per week, and once all three stats are at 1, the broken one has completely reverted to to its bestial origins. Now physically and mentally nothing more than a mere deformed-looking animal, they will run away into the wilderness. A broken one who truly fears that they are succumbing to reversion can always take the drastic step of having a fleshcrafter attempt to stabilize them. Still, whatever the means of doing so - surgery, sorcery, alchemy - this is not without its risks. Even if the broken one is willing (or restrained by well-meaning friends), the stress of the procedure upon body and mind forces them to take a Saving Throw vs. Death Magic. Success restores their mental stats to their maximum value (the score rolled at character creation). Failure leaves them dead. If a broken one succumbs to beasthood and is then forcibly restored by [[fleshcrafting]], their old persona is lost; the broken one starts over as a 1st level character in every fashion. It bears mentioning that this a cruel thing to do and most would be more compassionate by just letting the broken one go into the wild.
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