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===Tibbit=== Perhaps the most obscure of all the D&D catfolk, tibbits are a race of shapeshifting sapient felines that originated in [[Dragon]] Magazine #135 as a monster [[Advanced Dungeons & Dragons]] before being rewritten for 3rd edition as a PC race in the Dragon Compendium Volume 1. The original tibbit, or [[therianthrope|cat-were]], was an absurdly overpowered little freak. Said to be a very rare (5% chance) result of crossbreeding between a feline [[wizard]] [[familiar]] and an ordinary housecat, they were magical cats with "Very High" intelligence, 15% magic resistance, and the ability to shapeshift between the form of a "fat but energetic" black-furred housecat and a small, stealthy, dark-skinned humanoid with cat's ears. Roguish and mischievous by nature, tibbits are naturally chaotic race - 85% Chaotic Neutral, 15% Chaotic Good. As shapeshifters, they are immune to mundane weapons, needing at least a +1 to be hurt, and their feline natures give them both keen senses, making them immune to surprise, and feline agility, making them immune to falling damage. In its humanoid form, the [[Advanced Dungeons & Dragons]] tibbit has the powers of a 10th level [[Thief]]-[[Acrobat]], whilst in cat form, it can use its meow to Dispel Magic 3/day, spend 1 round licking itself or another tibbit to cure 3d8 hitpoints of damage 2/day, or generate a Mirror Image by arching its back 1/day. Its spell-like abilities are cast as a 10th level [[wizard]]. In either form, it has access to the [[psionics|psionic]] powers of Body Equilibrium, Precognition, and Telempathic Projection, which it can use as a 10th level [[psion]]. If that's not enough ridiculousness for you, just once in its lifetime, a tibbit can make a one-way [[Plane Shift]] that transports itself and up to 200lbs of various materials to the plane of [[Pandemonium]], where tibbits apparently dwell "in great numbers". Given that this was made before [[Planescape]] recognized the planes, it's probably more logical to place them on the [[Beastlands]] now. The tibbits who remain on the mortal world can also issue a plea for help, summoning 5d10 of their fellows from Pandemonium who will fight on their summoner's side for 30 rounds before they are drawn back into the planes. And the cherry on top: if you ever kill 20 or more tibbits in one place, there's a 25% chance that the Cat Lord, a powerful lesser deity that watches over all cats, will materialize at that spot and seek vengeance for their killing. The 3rd edition version is altogether less powerful, and is essentially what you get if you try to mix "werecat", "[[catgirl]]" and "[[halflings]]" in a pot. They are now described as having evolved from wizardly bonded cats generations ago, so you can no longer try and engineer the birth of tibbits by crossbreeding your familiar with other cats. In their humanoid form, they look pretty much like [[halflings]] or maybe [[gnome]]s; small humanoids with pointed ears. Their feline-like eyes and their cat's fur-colored hair betray their true nature. In feline form, they look like any normal housecat. Moody, curious and often rather arrogant, tibbits are by nature both hedonistic and adventurous, flexible, but surprisingly loyal to those they consider a true friend. Their stats are as follows: ::Monstrous Humanoid (Shapeshifter) ::+2 Dexterity, -2 Strength ::Small ::Base land speed 20 feet ::Darkvision 60 feet ::Feline Transformation: A tibbit can spend a standard action at will to transform into a house cat. In this form, it becomes Tiny, gains +2 to AC and attack rolls, +8 to Hide checks, +10ft speed, suffers -8 Str (dropping it no lower than Str 3) and gains +2 Dex and the Scent ability. :::It gains a natural bite attack (1d3 piercing damage) and 2 natural claw attacks (1d2 slashing damage) and its only full attack option is to make 2 claw attacks and 1 bite (-5 penalty), no matter its base attack bonus. :::Weapons, shields, armor and robes are melded into the tibbit's body during the transformation and cannot be used. Items that require a physical apparatus to function, such as rings or boots, shift into an appropriate form for a cat and remain viable. :::In cat form, a tibbit can't speak or use its paws to manipulate fine objects, which prohibits the use of casting spells with verbal or somatic components, using scrolls, or activating magic items. :::Whilst in cat form, a tibbit's true nature is only revealed to any effect that can pierce the effects of a Polymorph spell. If slain in cat form, a tibbit reverts to its true form in 1 round. Returning to its humanoid form takes a full-round action and, once it has done so, the tibbit must wait for 1 hour before transforming again. ::+2 to Spot checks, Jump checks and Escape Artist checks. ::Can speak to cats as an innate ability. ::Favored Class: [[Rogue]]
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