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===BD&D=== ::Ability Score Minimums/Maximums: Requires 9 [[Strength]] and 5 [[Constitution]]. All other scores have a base minimum of 3. All scores have a maximum of 18. ::Prime Ability Requisite: Strength. A centaur PC gains +5% EXP if their Str is 13+, and +10% if their Str is 16+. ::Natural Armor Class: AC 8 at level -1, AC 7 from level 0. ::Centaurs can achieve 8th level in both the [[Shaman]] sub-class and the [[Wizard|Wokani/Wicca]] sub-class. To become a shaman requires Int 13+ and Wis 10+, whilst to become a wicca requires Int 13+ and Wis 13+. In both classes, progressing requires Int 15+ and Wis 13+. A centaur can choose to progress in both the Shaman and Wokani/Wicca class by way of the [[Multiclassing|dual-classing]] mechanic; stopping their advancing in one and beginning advancing in the other. ::A centaur can strike with its hooves, inflicting 1d6 damage per hoof. ::A centaur wielding a lance can inflict double damage by charging, as if a mounted [[fighter]], but cannot use its hooves in the same round in which it does so. ::Centaurs require a special combination of human armor and horse barding to protect themselves. ::Centaurs may use magic items permitted to [[Fighter]]s. ::Centaurs make Saving Throws as per a [[Fighter]] of the same level. Centaur Racial Level Advancement Table ::Level -1: -4,000 EXP, 2d8 Hit Dice ::Level 0: 0 EXP, 4d8 Hit Dice ::Level 1: 4,000 ::Level 2: 12,000 EXP, 5d8 Hit Dice ::Level 3: 28,000 EXP, 6d8 Hit Dice ::Level 4: 60,000 EXP ::Level 5: 124,000 EXP, 7d8 Hit Dice ::Level 6: 250,000 EXP, 8d8 Hit Dice ::Level 7: 500,000 EXP ::Level 8: 800,000 EXP, 9d8 Hit Dice ::Level 9: 1,100,000 EXP, 10d8 Hit Dice ::Level 10: 1,400,000 EXP, 10d8+2 Hit Dice Subsequent levels cost +300,000 EXP and grant +2 HP.
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