Editing
Changeling: The Lost
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Contracts=== Please note that there are no restrictions to learning any of these Contracts; If something is labeled as a Seeming Contract it just means that they can purchase it at a discount. '''Universal Contracts''' *'''Contracts of Dream''': Helps navigate and survive Dreams or the Hedge. *'''Contracts of Hearth''': Improve or curse ones luck. *'''Contracts of Hours''': Time is malleable for the Fae. These Contracts help age or restore items... or just mess with people by [[Samurai Jack]]-ing their ass into next week. *'''Contracts of Mirror''': Shapeshifting. *'''Contracts of the Moon''': Discover, manipulate and redirect the sanity of man. *'''Contracts of Omen''': Peek into the future. *'''Contracts of Smoke''': Hiding spells. *'''Contracts of Thorns and Brambles''': Combative and defensive spells that manipulate hedges (except for the ''actual'' capital-H Hedge). *'''Contracts of Blades''': Buffing and debuffing spells mostly useful for the changeling swashbuckler. '''Beast Contracts''' *'''Contracts of the Den''': Ups the defense of your Hollow. *'''Contracts of Fang and Talon''': Obligatory "Talk to animals, summon animals, transform into animals, etc" deal. *'''Contracts of the Wild''': Shared with Elementals for Affinity. Enhances your survivalism. '''Darkling Contracts''' *'''Contracts of Darkness''': Stealth, fear and maneuverability. *'''Contracts of Shade and Spirit''': Deals with ghosts. '''Elemental Contracts''' *'''Contracts of Communion''': Magical manipulation of an element. *'''Contracts of Elements''': Embody an element. *'''Contracts of the Wild''': Shared with Beasts for Affinity. Enhances your survivalism. '''Fairest Contracts''' *'''Contracts of Reflection''': Mirrors take on magical properties. *'''Contracts of Separation''': The Fairest have a loose grip on reality anyway, so why not loosen your grip further to do mystical escape-artistry? *'''Contracts of Vainglory''': SO FABULOUS OH GOD MY EYES '''Ogre Contracts''' *'''Contracts of Oath and Punishment''': Track, chase and punish oathbreakers. *'''Contracts of Stone''': Be tough and hit people. '''Wizened Contracts''' *'''Contracts of Animation''': Bring objects to life, see their history, etc. *'''Contracts of Artifice''': Used to help make stuff. *'''Contracts of the Forge''': A fraction of the True Fae's reality warping powers. '''Goblin Contracts''': Quick-and-dirty contracts that come at a price. Use at your own risk.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information