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===[[Dungeons & Dragons 3rd Edition|Third Edition]]=== [[File:Cleric PHB 3e.jpg|left|150px]] A cleric can blow all the non-fullcaster members of the party away by self-buffing his stats (to the point where a single hit from his mace will hit with the fury of an angry god's fist) while shooting meta-magicked irresistible fire out of his eyes. They are [[awesome]], though still behind Druids who, in the 3.5 "up"-grade, got Natural Spell aka GRROAAWWWR!!!. Most of the 3rd edition spells were in the 2nd edition spellbook, but there were limitations that made the cleric more of a curiosity than a decent party contributor. But in 3rd edition, if you don't have a cleric or druid in your group, your group tends to die. See: [[CoDzilla]]. On a side note, Clerics get proficiency in simple weapons (unless they get the War domain, then they get their deity's favored weapon). While the obvious upgrade is they get some slashing options (dagger and sickle) and a slightly better ranged option (crossbow) their best melee weapon is the longspear. This is where the d20 system comes in; so, in this context, ''[[Arcana Unearthed]]'' ain't got 'em. There's religion in the Diamond Throne setting but that setting strongly implies all the priests are humbugs unless they take the Mage Priest prestige-class, meaning they've contracted out their souls to Cthulhu. Also to be noted is the ''[[Midnight]]'' setting. Like ''Dark Sun'' and, when you start it, ''Dragonlance'', both post-apoc worlds themselves: most true clerics are Legates who serve the darkest powers. {{D&D3-Classes}}
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