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Codex - Kroots: /tg/'s 8th Edition
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==Stratagems== *'''DNA Assimilation (2 CP):''' ''The Kroot are able to assimilate the genetic code of their fallen preys, become stronger or more agile as the situation commands.'' ::Use this Stratagem when a friendly {{W40Kkeyword|KROOT}} unit kills the last model of an enemy unit during the Fight phase. Depending on the faction keyword of that unit, randomly select one effect from the relative list, the effect immediately takes place and lasts until the end of the game. If a {{W40Kkeyword|KROOT Shaper}} is within 6" of that unit, do not roll a die, simply choose the desired effect and apply it to both units. ::-{{W40Kkeyword|Aeldari}}: ::*'''Fragile Bones:''' This unit suffers a penalty of 1 to its Toughness characteristic. ::*'''Swift Figure:''' This unit can advance and fire with Assault and Rapid Fire weapons as if it remained stationary during its Movement phase. ::-{{W40Kkeyword|Imperium}}: ::*'''Fearless Devotion:''' Roll a die each time this unit suffers a wound, on a 6+ that wound is ignored. ::*'''Zelotry:''' This unit is unaffected by the aura abilities of any friendly units. ::-{{W40Kkeyword|Orks}}: ::*'''Simple-minded:''' This unit suffers a penalty of 1 to its hit rolls and has to subtract 1 from its leadership characteristic. ::*'''Strong Muscles:''' Add 1 to this unit's Strength characteristic. ::-{{W40Kkeyword|T'au Empire}}: ::*'''Pheromone Control:''' While this unit is within 6" of a {{W40Kkeyword|KROOT}} character with the same ability, this unit automatically passes all Leadership and Morale tests. ::*'''Weak Figure:''' This unit suffers a penalty of 1 to its Toughness characteristic. ::-{{W40Kkeyword|Tyranids}}: ::*'''Feral Behaviour:''' This unit must fire at the closes unit (even if friendly) and must advance closer to and charge the nearest unit (even if friendly) ::*'''Multi-limbed:''' Add 2 to this unit's Attacks characteristic. *'''Hidden Hunters (1 CP):''' ''The Kroot are experts in camouflage and concealment, and utilise cover in ways most would never consider.'' ::Use this Stratagem at the start of your opponent’s Shooting phase. Select one {{W40Kkeyword|KROOT}} unit from your army. Until the end of that phase, when resolving an attack made with a ranged weapon against that unit whilst it is receiving the benefit of cover, subtract 1 from the hit roll and add 1 to the saving throw. *'''Hunting Grounds (1 CP):''' ''The Kroot unleash their razor-beaked hounds and a tide of mottled green flesh tears into the enemy ranks.'' ::Use this Stratagem when a Kroot Hound unit from your army completes a charge against an enemy unit. Until the end of the phase, you can re-roll failed charge rolls for other friendly {{W40Kkeyword|KROOT}} units that are within 12" of that Kroot Hound unit after it completes its charge move. *'''Pack Alpha (1 CP):''' ''Some Kroot Shapers earn dominance over their kin through fierce contests or spectacular hunting feats.'' ::Use this Stratagem before the battle. Select one {{W40Kkeyword|KROOT SHAPER}} model from your army. Until the end of the battle, when making an Advance roll or charge roll for a friendly {{W40Kkeyword|KROOT}} unit within 6" of that model, roll one additional D6 and discard one of the dice. *'''Raging Beasts (1 CP):''' ''Krootox have immense physical strength, and their riders know how to coax them into a terrible rage.'' ::Use this Stratagem when a {{W40Kkeyword|KROOTOX RIDER}} unit from your army is chosen to fight with in the Fight phase. Until the end of that phase, models in that unit have an Attacks characteristic of 4. In addition, until the end of that phase, the Armour Penetration characteristic of krootox fists models in that unit are equipped with is improved by 2 (e.g. AP -1 becomes AP -3).
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