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Codex - Officio Iratus
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==Warlord Traits== *'''Exterminatus Mad''': Inquisitors are not known for their restraint. For a lot of inquisitors if you told them that there was a heretic on a planet and gave him a nuke there would be about a 50:50 chance of him just nuking the planet. This individual however, doesn’t even stop to consider the matter, they arrive from the warp already firing cyclonic torpedoes from the mere wiff of Hersey. And this is not restricted to the safety of space, they will quite happily start virus bombing a planet they are standing on just to be sure. **Before the battle begins declare that your warlord is “exterinartus mad” and ordered their ship in orbit to start bombarding the planet. For the rest of the battle the “End of the World” rules/scenario applies. If the “End of the World” is already in effect then instead double the number of mortal wounds that any unit would receive because of the scenario. *'''Ex Angry Marine''': It is not unknown for space marines to move around within the factions of the imperium, performing tasks where it helps to be a superhuman warrior that eats guants for breakfast. Ex-Angry Marines however find it a lot harder to find employment outside of their chapter, as for example, who in their right mind would employee an angry marine to perform fine detailed investigations in the upper spires of a hive. They are however, perfectly suited for jobs in the imperium which require them to do exactly what they have always done, which is to run screaming at something and chop it to pieces. **A unit with this trait adds 1 to its strength and attack characteristics. In addition to this, your warlord gains the '''ANGRY MARINE ADEPTUS ASTARTES''' keywords if they did not already have these keywords. *'''Master of Hiding''': Some Iratus warlords are so belligerently certain that they cannot be seen that they are able to convince their enemies that they can indeed, not be seen. **Attacks against made against a unit with this rule suffer a -1 to hit. In addition to this a unit with this rule adds 2 to its armour save rolls when in cover instead of 1. *'''Ex-Crazied Zealot:''' Some people go through phases when they were young, dyeing their hair, listening to loud music, maybe summoning up a demon or two, that kind of thing. This warlord however spent their youth dressed in rags, covered in shit, and gibbering something about the god emperor while clubbing things. Although they have since grown up (and had a wash) there is still a part of themselves that wants to grab a large, blunt object to swing above their head while looking for some excrement to smear on themselves. **'''CRAZIED ZEALOT'''s within 6” of a unit with this trait do no suffer casualties in the morale phase and reroll failed hit rolls. In addition to this a unit with this traits gains the '''CRAZIED ZEALOT''' keyword. *'''Eternally Hateful:''' **A unit with this trait and all friendly units within 3” of this unit may re-roll all failed wound rolls in the fight phase against your chosen faction keyword plus an additional faction keyword, instead of just when they charged, were charged or performed a heroic intervention against a single, chosen faction keyword. *'''Hotwirer Supreme:''' *Before the battle begins, you may select any '''IMPERIAL VEHICLE''' which is capable of transporting '''INFANTRY''' models, equip it with whatever weapons you choose which it is capable of taking, and then add it to your army (paying points or power points where appropriate). The vehicle looses all faction specific keywords and rules, and instead gains the '''OFFICIO IRATUS''' keyword, becomes a '''DEDICATED TRANSPORT''' unit, except that you add 1” to its movement, advance and charge distances, 2 to its wounds and attacks characteristics, and has a weapon skill of 3+ which does not degrade as it takes damage (original damage tables are ignored in regard to weapon skill). When the battle begins your warlord must be deployed inside the chosen vehicle, but after this your warlord and their chosen vehicle may as normal.
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