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==Melee Weapons== ===Yamato Blades=== Weapons whose origin can be traced from the earliest feudal times of the Yamato sector. ====Swords==== Yamato Swords are, despite hearing legends about their incredible performance, no different from normal blades when it comes to sharpness. Thus a Power Katana is no different from a more traditional Power Sword (even coming in Force Weapon types), while a Relic Nodachi is no different from a Relic Blade. However, if there is one thing that the Yamato Swords are superior to other Power Weapons, then it is their light construction and way of unsheathing them by the Rising Sons. Combined with their training, Yamato Swords are known to cut with ridiculous speed when in the hands of a Rising Son. {| class="wikitable" |- | Name || Range || S || AP || Type |- | '''Katana''' || - || User || - || Melee, Quickdraw, |- | '''Wakizashi''' || - || User || - || Melee, Quickdraw, Dual Wield Orientation |- | '''Power Katana''' || - || User || 3 || Melee, Quickdraw |- | '''Power Wakizashi''' || - || User || 3 || Melee, Quickdraw, Dual Wield Orientation |- | '''Force Katana''' || - || User || 3 || Melee, Quickdraw, Force |- | '''Force Wakizashi''' || - || User || 3 || Melee, Quickdraw, Dual Wield Orientation, Force |- | '''Nodachi''' || - || +2 || 3 || Melee, Two-Handed, Quickdraw |- | '''Force Nodachi''' || - || +2 || 3 || Melee, Two-Handed, Quickdraw, Force |- | '''Relic Nodachi''' || - || +2 || 2 || Melee, Two-Handed, Rending, Quickdraw |} :'''Quickdraw''' - Items with this special rule grant the model wielding it a +1 to Initiative for the first round in close combat. If a model charges with such a weapon, then he gets instead a +1 to Weapon Skills when charging an enemy. :'''Dual Wield Orientation''' - Items with this rule become Specialist Weapons when wielded with a Katana or Power Katana. The latter two also become Specialist Weapons. Note that the weapons have to be paired with those that correspond with each other. Thus a Wakizashi can only be paired with a Katana, while a Power Wakizashi with a Power Katana. * '''Katana'''...Free. * '''Wakizashi'''...Free. * '''Power Katana'''...15pts. * '''Force Katana''' * '''Power Wakizashi'''...5pts. * '''Force Wakizashi''' * '''Nodachi'''...20pts. * '''Force Nodachi''' * '''Relic Nodachi'''...25pts. ====Naginatas==== Naginatas are an offshoot of the more traditional Katana. These weapons sport a shorter blade on a long handle. Although they are more similar to a spear, the Naginata doesn't function the same way as the spear can. Although lacking the same qualities like a spear, it can be used to cleave multiple opponents. Kabuki Glaives are weapons unique to Kabuki Warriors. Having an even more powerful powerfield than the Naginatas, these weapons cut even more efficiently than the latter ones. There are even force versions of these weapons for Kabuki Mystics. Despite this, there are certain high ranking individuals among the Rising Sons were given their own glaives by the enigmatic warrior artists. Of all these weapons however, there is none more powerful than the Bisento. Even bigger than the glaives used by the Kabuki, the Bisento is large and massive. So big that only those in Terminator Armour can wield it, and even then they have difficulties in using it. Yet when such a weapon cleaves, then it does so with a terrifying power. {| class="wikitable" |- | Name || Range || S || AP || Type |- | '''Power Naginata''' || - || User || 3 || Melee, Two-Handed, Sweep Attack |- | '''Kabuki Glaive''' || - || - || 2 || Melee, Two-Handed, Sweep Attack |- | '''Kabuki Force Glaive''' || - || - || 2 || Melee, Two-Handed, Sweep Attack, Force |- | '''Bisento''' || - || +1 || 2 || Melee, Two-Handed, Unwieldy, Sweep Attack |} :'''Sweep Attack''' - A model with a weapon with this rule may instead strike enemy models at base contact with a number of attacks equal to the number of enemy models that are in base contact with it. * '''Power Naginata'''...15pts. * '''Kabuki Glaive'''...20pts. * '''Bisento'''...15pts. ====Axes==== Axes are rarely used in the Yamato Sub-Sector, as they are among the Rising Sons. These however never appear in the form used usually by other Space Marine Chapters or likewise other Imperial forces. The ones used by Rising Sons are either in the form of smaller, lighter hatchets, or great, two-handed war axes that exist to cleave enemies with every terrifying strike, or if they are lucky, to heavily damage their powerful armours. Only powerful force fields of technology or mystical energies can actually help one survive blows from such weapons. These Ono, as the axes are called, are given to those Rising Sons in command who are known to be incredibly aggressive fighters, or to Jump Pack equipped fighters. {| class="wikitable" |- | Name || Range || S || AP || Type |- | '''Ono Hatchet''' || - || +1 || 3 || Melee |- | '''Ono Axe''' || - || +2 || 2 || Melee, Unwieldy |- | '''Ono Force Axe''' || - || +2 || 2 || Melee, Unwieldy, Force |- | '''Ono War Axe''' || - || +3 || 2 || Melee, Two-Handed, Unwieldy, Sunder Armour |} :'''Sunder Armour''' - Attacks from a model with a weapon with this rule reduces the Invulnerable Save value of an enemy model by one with a successful hit. Only those who have armours granting Invulnerable Saves are affected. Those who have Invulnerable Saves through other means (such as through a Iron Halo) are unaffected. Sunder Armour stacks with every hit, but cannot go under 6++. * '''Ono Hatchet'''...10pts. * '''Ono Axe'''...15pts. * '''Ono Force Axe''' * '''Ono War Axe'''...25pts. ===Yamato Spears=== Just like the Yamato Blades, the Yamato Spears are one of those weapons used by the Rising Sons. They do differ in a certain way from normal spear weapons. These are utilized to fell down Beasts and Cavalries. Even Bikers and Eldar Jetbikers experienced a terrifying defeat at the hands of those Rising Sons that were armed with such weapons. The Yaris, as they are called, are incredibly long and require a long amount of training to be wielded properly, thus only the Veterans of the 1st Company are given these spears. Compared to the naginatas, they are actual, true spears designed to thrust into enemies with great penetrative power. There are two types of these spears. The Katakamayari used by the Sternguards and Vanguards, as well as the traditional Yari wielded by Terminators. The first is armed additionally with a hook that is used in order to keep enemies from escaping. The latter are the original spear that is used by Terminators. Terminator Armours aren't designed for chasing enemies (unless it's the Tartaros), thus the Katakamayaris are used exclusively by those who wear traditional armour. In order to make up the differences, the yaris used by Terminators have been made even more lethal. So much in fact that they can be useful against larger enemies, yet still not as powerful to fight against the largest monstrosities. {| class="wikitable" |- | Name || Range || S || AP || Type |- | '''Katakamayari''' || - || User/+1 || 4/3 || Melee, Two-Handed, Grapple, Beast Slaying Strike, Cavalry Slaying Strike, Dismounting Strike |- | '''Terminator Yari''' || - || +1/+2 || 3/2 || Melee, Two-Handed, Rending, Beast Slaying Strike, Cavalry Slaying Strike, Giant Slaying Strike |} :'''Grapple''' - Enemy units that want to fall back from fighting a model armed with a weapon with this rule do so on a -1 penalty to their Fall Back distance. :'''Beast Slaying Strike'''/'''Cavalry Slaying Strike'''/'''Giant Slaying Strike''' - Weapons with these rules gain a +1 to S against Beasts ('''Beast Slaying Strike'''), Cavalry and both Bikes and Jetbikes ('''Cavalry Slaying Strike'''), models that are Monstrous Creatures/Flying Monstrous Creatures with the Bulky and/or having Extra Bulky and Extremely Bulky USR ('''Giant Slaying Strike'''). :'''Dismounting Strike''' - Models armed with this weapon nullify enemy Cavalry models' Fleet USR when in base contact. Additionally all Bike and Jetbike mounted models do not benefit from the +1T bonus when in base contact. * '''Katakamayari'''...20pts. * '''Terminator Yari'''...20pts. ===Yamato Blunt Weapons=== Despite having an arsenal of unique bladed and spear weapons, the Rising Sons do have blunt weapons of their own. While the blades are designed to cut clean and fast, to cleave multiple adversaries, or, like in the case of the spears, to impale them with extreme prejudice, the blunt weapons of the Yamato are designed to smash through the hardest of armours, if not outright pulverize their targets. The Ararebo is the most common of them. A small club with iron studs and a powerfield. The Spirit Priest Staff works the same way as a normal Librarian Force Staff, but with the addition of two bladed edges, as well that it's sheathed in a much more stronger powerfield, it gives the user better penetrative power along with the same qualities a Force Weapon has. Then there is the Power Kanabo, which is essentially a massive club and the equivalent of a Thunder Hammer. Yet even the latter is nothing compared to its larger version. This Greater Kanabo can be only used by Terminators, and even then using it is difficult due to the weight and need of both hands as it is very unwieldy...yet when it strikes, even Terminator Armour won't save the unfortunate person from it. {| class="wikitable" |- | Name || Range || S || AP || Type |- | '''Ararebo Power Club''' || - || +2 || 4 || Melee, Concussive |- | '''Spirit Priest Staff''' || - || +2 || 3 || Melee, Concussive, Force |- | '''Power Kanabo''' || - || 2x || 2 || Melee, Unwieldy, Concussive |- | '''Greater Kanabo''' || - || 10 || 2 || Melee, Two-Handed, Unwieldy, Concussive, Rending, Pulverize |} :'''Pulverize''' - A weapon with this rule causes Instant Death on a roll of 6. * '''Ararebo Power Club'''...15pts. * '''Spirit Priest Staff''' * '''Power Kanabo'''...30/15pts. * '''Greater Kanabo'''...30pts. ===Standard Melee Weapons=== '''Rules for the following Melee Weapons can be found in both Codex: Space Marines and the Warhammer 40000 Rulebook:''' *'''Chainfist'''...15pts. *'''Powerfist'''...25/10pts. *'''Lightning Claw'''...15/5pts. *'''Seismic Hammer''' *'''Servo Arm''' *'''Siege Drill'''
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