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==Generals series== [[Image:Cnc-generals-1.jpg|thumb|200px|right|Unrealistic scifi? You mad?]] The more realistic branch of the series. The <s>Islamic State</s> Global Liberation Army ravages Central Asia and the Middle East in order to achieve their shadowy agenda, while the United States of America and China join forces to show the evil terrorists they can't mess around with the new world order. In retrospect the main game <s>had the misfortune to be released right as the above plot was growing too similar</s> was deliberately designed to mirror to real-world events (anthrax attacks, hijacked equipment and Iraqi war, along with MAAAANY in game references to “Weapons of Mass Destruction” at a time when people still believed there were WMDs in Iraq, the whole reason for invading), and EA DOUBLED DOWN in the expansion, such as [[/pol/|GLA invading Europe using hordes of African/Muslim immigrants and their cargo routes as reinforcements]], which meant it wasn't nearly as popular as its cousins in its first years. On the flip-side, it has grown in popularity over time especially as fans came to appreciate games for what they were, and mods turned it into a seriously crazy set of remakes, such as Shockwave, Contra and Rise of the Reds. Ironically popular in Middle Eastern and North African young gamers who now can afford a rig that can play it rather well. MORE Ironically, pirated copies were also very popular in China due to using napalm and tactical nukes while dealing with the GLA despite being officially "banned", proving that CCP is made of tunnel-visioned Chinese version of "boomers" who only played the intro mission of Beijing getting nuked, and could have spent 2 more missions and 1 more campaign and see China literally saving Europe and restoring USA's damaged dignity and honor in a joint campaign. '''The games of the series:''' *'''Generals:''' You got your three factions, modern USA, communist China, and Central Asian-Middle Eastern <s>Islamic State</s> Global Liberation Army, great variety of tactics, fun missions, sadly it lacked the awesome cutscenes of the Tiberium and Red Alert series and barely explains where the GLA came from (though the backstory makes sense today with Uighur separatism). From a gameplay perspective this one stands out the most apart from the rest of Command and Conquer. Resources are gathered from fixed points on the map, plus capturable oil derricks and renewable supply sources buildable by each side. The game heavily borrows from Blizzard's War/Starcraft's production methods in form of builder units and field research upgrades per battle. The combat is quite physics engine-oriented though, as projectiles can be dodged, avoided, shot at and blocked, creating a replayable, modern RTS with a quasi-real scenario. **'''Zero Hour:''' All sides get new subfactions (albeit badly implemented-crippling overspecialization), more units, and missions! Also, cutscenes! It also brought a challenge mode where you fight against the generals of each faction à la Street Fighter (ergo the name of the game mode). Now United States can focus either on next-gen laser-heavy weaponry, air force or stationary (turtling) technical gimmicks. China counters with either a tank-only general, nuke-crazy one, and an infantry-focused one. GLA ups the ante with either stealth-spamming ethnically ambiguous Prince Kassad, stereotypical suicide unit-focused Rodall Juhziz (whose name makes no sense in Arabic, but every unit blows up upon death for hilarious results) or the [[Nurgle|batshit crazy toxin and disease master named Dr. Thrax]]. Like all good intentions leading to hell, game balance was fucked worse than a fresh Thai hooker in Pattaya, but one can always add the Shockwave mod and see some true fun. (Specialist generals get at least some compensating unit types in non-specialist areas.) *'''Generals 2:''' <s>Was looking awesome and ready to reignite the franchise.</s> The trailer and the concept art was amazing, but because this is EA, the entire game was going to be a repeat of the C&C game that we will not mention, except with more money-grabbing bullshit. How bad was it? The game was going to be "free to play", which in EA speak means: microtransanctioned to hell. The campaign was going to be "Pay '''per''' Play" even though skirmish would be free. The thing is, after CC4, EA attempted a few different attempts at milking the franchise, including a shitty-ass Facebook version of the game, but every single one failed. EA was convinced the franchise was doomed to fail because people didn't like C&C anymore, but the reality was that no one played C&C anymore because EA made shitty unplayable games.
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