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===Commando IIC=== [[File:Commandoiic.png|thumb|Looking less like a commando and more like a gangly bug-person with two antennae.]] As the Commando was around for the First Star League and its fall at the hands of Amaris, some were taken on Aleksandr Kerensky's Exodus (since some Lyran MechWarriors sided with Kerensky despite their government's neutrality, letting the SLDF finally get their hands on a few) and later developed by the Clans, primarily [[Clan Goliath Scorpion]], into their own variant of the venerable design since its age was showing for them. Still, it'd be relegated to second-line or reserve forces sine the advent of Clan-original [[OmniMech]]s made it entirely obsolete for first-line use (again, a Fire Moth can run circles around it and also could transport [[Clan Elemental]]s in Battle Armor) - though the Scorpions would also give it to pirate-hunter forces. While said Scorpions criticized the "inelegance" of using missiles, they liked the 'Mech for its responsive controls and for the fact it was nasty to be up against: it was known to easily chew through other Light 'Mechs and could even take on heavier Clan 'Mechs such as the [[Ice Ferret]] via the typical hit-and-run strats, earning it the nickname of the "Sucker Punch" by its pilots. The 'Mech has the same tonnage and top speed, but that's about it. The Commando IIC is built on a Model ML-225 Endo Steel chassis and powered by a Fusion 150 Standard engine; comms are provided by a Build 1685/3 Tacticom and target locking & tracking is done by a Mark 11 IHADS. It's also more protected than its Inner Sphere ancestor, four-and-a-half tons of Forging OTR17b armor making it slightly less fragile. 10 double heat sinks are installed to keep the design cool, which is needed due to its heavier weapons loadout. For missiles, a Pattern J7 SRM-6 was installed in the chest while three SEP Class SRM-4 launchers backed it up (one on each shoulder and one on the right arm); all were protected from ammunition detonations by CASE, and while they obviously produced deadly barrages they can quickly expend the IIC's limited ammo - Warriors have to be sparing with their shots since they don't have a fire control system or the Clans' Streak tech to help conserve it. It isn't completely vulnerable when the missiles are dry though, as the left arm now had two Series 2d ER medium lasers. Overall it sticks with what made the original great, but upping its firepower introduced an ammunition conservation issue. It has the exact same Design Quirks as the original, [[derp|despite the fact the extra half ton of armor could have been used to solve the exposed actuators issue]].
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