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===Metamorphised Forms=== *Particularly aggressive and bloodthirsty Phantoms in tune with their bodies can metamorphize into the '''Wraith'''. Improving on everything it used to be, the Wraith also gains mastery over its own inertia. Becoming the Juggernaut (bitch), they can knock over people, Dhohanoids, targets in power armor and even massive beasts with ease. They can also root themselves in place, making running into them a very bad idea, especially when you're going 120+ mph. Sure, it'll hurt the Wraith but you'll be too hurt in turn to feel a sense of accomplishment. They also suffer less falling damage. On top of that a Wraith also learns how to turn its Limit Weapon into an area of effect around it instead of a cone in front of it, with the same chance to gobble up a particularly unlucky morsel. *If a Mirage is the right mix of attuned to its body, aware of it surroundings and unremarkable of form it can become a '''Memory'''. These Tagers have the ability to go full-on Silence, forcing anyone who has not seen them for even a few seconds to completely forget them. They don't show up on recordings either: they just all-out vanish from pictures and storage data. If a Memory is being chased and manages to bolt out of sight even for a moment its chasers will forget what they were chasing, allowing the Memory to strike again as it pleases. Its new Limit Weapon allows the Memory to create illusionary duplicates of its enemies, shuffle their position with the real enemy and have the illusions attack each other and the real enemies, throwing the fight into chaos and setting them up for the pack to finish them off. *When a Shadow is patient and careful, yet deadly and kills without a second thought it might become a '''Phantasm'''. A Phantasm's poison is more potent, its attacks stronger and it is stealthier than its previous form. On top of that, they gain the ability to create potent illusions. These can only be audiovisual in nature, so they don't give off heat, have no scent and can't be smelled. This can be in the form of an object, but can also be used by the Phantasm to disguise themselves. Phantasmagoria, its new Limit Weapon, allows the Phantasm to create illusions that terrify and confuse entire groups of enemies, making them easy pickings for the Tager and its allies. *If they are particularly observant and filled with dogged determination a Whisper can become a '''Dream'''. These Tagers have derived their names from the ability to see into peoples’ dreams at-will. On top of this they can read the surface thoughts of a person, as well as determining their emotional state and its cause. On top of this they have senses superior to even that of their previous form, are blindingly fast and possess potent regeneration offsetting their modest armor. The Dream’s new Limit Weapon is called Gossamer Whirlwind. This allows the Whisper to deploy a blast of blinding light around it, strike all enemies within a certain range and then charge off at 24 times its regular flying speed as if it used Razor Wing, making for a deadly escape option. *To undergo metamorphosis an Echo has to give into its primal nature. It must live by instinct, fight on after smelling blood, have hunted aquatic foes and even gone the extra mile by devouring and digesting some of the prey it has hunted. When it has done all this, an Echo can become an '''Impulse'''. Aside from massively increasing their swimming speed (20 times the normal speed for their stats, which is doubled when using Frenzy) they gain the ability to teleport: they can do so to any location they can see or within 25 yards where they cannot. They can only do so alone, but this does not bother the Impulse: they are great bloodthirsty hunters. On top of increasing the power of their attacks and increased regenerative abilities their new Limit Weapon is Frenzyport, allowing them to teleport around their targets and attack with their powerful bites. This also allows them to focus all their attacks on a single enemy, which has little chance to survive the fury of an Impulse. *When a Spectre becomes particularly adept at striking without being seen, tenacious even when near-dead, focused on its duty and distant towards others it might become a '''Revenant'''. The Revenant is death personified. They become near-impossible to kill: they suffer less from injury and hits that would put them at the risk of dying will instead put them out of commission for a while, allowing them to regenerate at a frightening speed. Even when dismembered, torn in half or cut into a dozen pieces it can just grow back. Only the most powerful of attacks and largest of weapons can kill a Revenant permanently. On top of all of this the Revenant gains the Deathly Repose Limit Weapon. This allows them to violently explode, dealing massive damage to anything within a five-yard radius. After a minute the Revenant will reform and after ten it’ll be ready for action again. This means that the Tager should only use this when they are not being chased, or have someone to drag their reforming body out in a hurry. *Not often very nice people, a Nightmare who take the worst aspects of their symbiont to their extreme will become a '''Torment'''. The Torment’s mere touch is agony: those who touch it become wracked with pain. On top of this, the Torment’s cruelty gives it an edge when fighting against injured opponents. Even more dangerous and bloodthirsty than its previous form, everything about the Torment is bigger, stronger and more lethal. Combined with its new Limit Weapon, Death Blossom, it is one of the most dangerous Tagers out there. Death Blossom hits everything within 20 yards with a massive blast of energy, capable of ripping through pretty much anything in a single shot. Fortunately, this targets selectively: only the Torment’s enemies will be ripped apart by the force of this attack. *The cruelest and most vicious of all the Vampires might become one of the monstrous '''Bloodgods'''. A winged 10’ thing of nightmares, a Bloodgod takes the disposition of a Vampire to its logical conclusion. [[Tzimisce|They gain a mastery over flesh and bone]] that, in its most benevolent form, heal people, perform plastic surgery, grant people natural weapons like claws and fix deformities and handicaps. However, a Bloodgod is more inclined to use this to horrifyingly disfigure people and kill them by reshaping their bodies alone. Anything that is not capable of regenerating on its own will be permanently disfigured by this attack and require magic to return to their true shape. They also gain a new attack in the form of Nerve Strike, which can make an enemy lose the ability to act for a bit. On top of that, the Bloodgod gains a new Limit Weapon in the form of Meltdown. This is a burst released from the Bloodgod, forcefully deforming everything around it. Those who survive (and that’s not likely) will be horribly disfigured and disabled, and easy pickings for the Bloodgod itself. *With enough moral conviction, relentlessness and affinity for fire an Efreet can become an '''Inferno'''. Its wings allow it to fly around at a surprising speed, but its most dangerous new ability is that it gains pyrokinesis, allowing it to attack as if it were a pyrokinetic of significant skill, without having to use Orgone. It can also become one with fire, becoming very difficult to spot while inside and can travel at a staggering 400mph within the same flame. The Inferno’s new Limit Weapon, Unearthly Radiance, blasts everything within range of the attack, setting them on fire and blinding them from the brightness of the attack. *When a Widow becomes a particularly good hunter, terrifying, and left behind horrifying aftermaths of its butchery it can become a '''Horror'''. Non-Tagers who see a Horror must resist a supernatural wave of fear, with the Horror being able to stare down targets to increase this effect. In turn they are immune to fear themselves, with not even an Old One being able to scare them (but it will drive them insane). Horrors gain the new Spinneret Dance ability, allowing them to encase all enemies within range in web and cutting them up with their many bladed limbs.
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