Editing
Current W:tF Spirit Pact rules
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Sustaining=== The activation of a pact is not without risks, as the activator is turning themselves, in effect, into a magath. A pact has no strict limit on how long it may be sustained, however, if a pact is sustained past 24 hours, every additional hour past the 24th, the activator must roll Harmony as per standard degeneracy (They may roll their full dice and gain derangements/lose Harmony upon failure as normal for degeneracy). A pact will not reset in how long it has been considered sustained until an amount of time equal to the duration the pact has been active for has passed with the pact not active.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information