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=== Kustom Legs === Bionik Legs can come in either singular or double versions. '''Peg Legs''' are the el cheapo option, and no self-respecting ork wears one if they have another choice. -1 Movement for this. '''De-luxe Booster Legs''' have rocket thrusters installed, giving them +2 Movement. Weirdly, these can be installed singularly and proceed to work just fine, and effectively you can get +4 Movement for having 2 Booster Legs! '''De-luxe Kicking Legs''' are specially modified for use in combat, granting a bonus attack per leg. '''Basic Bionik Legs''' have no special effects beyond letting the ork keep on walking, obviously. '''Wheels, Tracks and Hover Units''' basically double the ork's Movement rate, with the special terrain restrictions for the appropriate kind of vehicle. '''Jet-Powered Legs''' are only installed in pairs, and consist of a pair of vertically orientated jet thrusters. In essence, the ork now has a jet-pack... but can't walk in any way other than by trying to make short, control, jet-propelled "hops". '''Special Jumping Legs''' are spring-based, allowing the ork to make huge leaps. +2 Movement, but must be installed in pairs. '''Telescopic Legs''' are also installed in pairs, and grant both +2 Movement and increased abilities to see and shoot over tall obstacles. '''Suction Feet''' are installed in pairs, obviously, and let the ork walk up vertical and along inverted surfaces. Finally, the '''Gyro-Stabilized Monowheel''' lets the ork race around on a single motorized wheel, which is surprisingly quick.
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