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===The Poor Human: A Case Study=== '''Summary:''' Though +1 means everything in 4E, the humans having +1 to all defenses against most of the attacks against them is completely useless and makes the race awful, since defense doesn't matter. '''Note that this is prior to D&D essentials, in which humans can exchange their bonus at will for the ability to, once per encounter, apply a +4 to one attack roll, before or AFTER they see the result of said roll. However, Essentials should be viewed as a different game.''' Unlike D&D, humans have no real place in 4e, due to poor design. Let's look at humans from a CharOp point of view, to see why this must be the case. Humanity's main bonus in 4e is their floating +2 attribute, unlike all other races that have a +2 to two fixed attributes. In theory this might seem good since the bonus could go anywhere, but realize the value of this drains away as soon as your character chooses a class (i.e., in a few seconds). As soon as you pick 'fighter', for example, your +2 has to go to strength, so immediately your human is behind every single race that has a +2 to strength and a +2 to some other attribute. Since this happens regardless of what class you pick, the 'floating' benefit is completely nonexistent in practice. Not getting that secondary +2 to an attribute means humans are behind on all secondary attacks and effects, an insurmountable penalty just for being human. Do the other advantages make up for this somehow? Let's take a look. Humanity's next supposed advantage is a 'free' feat. This is negligible at best. All non-human races receive a built-in feat, such as "Elven Accuracy" or halfling's "Second Chance". Humans get no built-in feat. So this 'bonus' simply makes up for the lack of built-in feat. Granted, this is a floating feat, and if WoTC printed broken feats, this could be an advantage. Unfortunately, there is only one broken feat, Weapon Expertise; as all characters get a feat at first level, the human advantage amounts to nothing. If there were TWO broken feats, then humans would be ahead...until second level, when all characters could pick those two broken feats. Similarly, no matter how many broken feats WotC theoretically creates, humans must fall behind. Even if one considers racial feats, half-elves have access to all human feats, so, once again, humans have no way to get ahead there, either. Recent splatbooks have given more and more powerful racial feats to non-humans, putting them very far behind even if they could catch up. Humanity's next supposed advantage is a bonus skill. Unfortunately, all non-human races get a +2 bonus to two skills. 4e is designed via the 'treadmill' discussed earlier, so that it's much better to be good at a few things than it is to be mediocre at several things. Thus, humans are mediocre at three skills, while non-humans are good at two skills...this is not an advantage, and is usually a drawback. Additionally, humans get a bonus at-will power. This, too, is a fairly minimal advantage. This isn't simply because at-will powers are among the weakest powers of the game, or because this 'extra' at-will will be a power that's available to all other races anyway, but also because a character can generally only take one standard action a round. Much like the human 'floating' ability modifier, this 'bonus' ends as soon as the player makes a decision for what to do. The game is designed so that all classes can have a fine number of options with 2 at-wills (the default), humans getting a third at-will, while sometimes, occasionally, is helpful, in very special situations, usually means nothing, and there's no way to 'optimize' around using the weakest powers in the game, powers that any other race could use just as easily. Humanity's final supposed advantage is a small bonus to NADS, the non-armor defenses. At least 60% of all attacks (arguably more or less, depending on your DM - note that there are no spells that go against AC, and many creatures also ignore the AC defense for their natural abilities) are against armor, so this might seem like a small bonus against 40% of attacks, but it's not nearly this good. Non-humans get an additional +2 to an attribute, which raises one of the NADS. Poor design means all characters will be vulnerable in one NAD, and the +1 bonus won't be of much help here (being hit on a 2 or better, either way). So, arguably, the humans get a bonus that might be a factor 5% of 13% of the time (i.e., 00.65% of the time), soaring all the way up to 1.3% of the time for an extremely defensive build. This is nonetheless an advantage, but pales in comparison to the many ways humans are inferior. Edit: Actually, in terms of optimization, Humans are quite good. Their free floating stat enables them to be quite good in many different classes. As stated previously, +1 to hit is God, so that little floating +1 is worth quite a lot. The stat ensures you gain a +1 to accuracy. The free feat is very '''VERY''''' good, in fact, it is one of the main points of picking human. The bonus skill is meh. Recently, human's can pick Heroic Effort over a secondary at-will. Heroic Effort is Elven Accuracy on steroids. The small bonus to NADs is very beneficial when playing defenders and is overall quite good. Past the 42/42/42/42 mark in defenses at level 30, every +1 becomes hard to get, and squeezing a few points out is really good.
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