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== Is it any good? == Since the campaign is created by all the players together in the first session, it's guaranteed that there will be something in the game world for everyone. Unless you're playing with fuckwads that see narrative games as a chance to finally make a Mary Sue. Plenty of RPG storyfags and "i r serius gamr" types are soaking their panties about this, but maybe that's just because it looks damn good on paper. So far the reviews just have the first session where people build the setting and characters. The playtests read like gold, but it's still too young to see the shitty playtests yet. Maybe some smar/tg/uys will take it for a test drive after Sprit of the Century. The Cluster Generation subgame is ''fantastic'' and is fun purely on its own merits. It's good enough that tweaking it a little to make an Imperium of Mankind sector, for [[Rogue_Trader_(RPG)|Rogue Trader]] or [[Dark Heresy]], is probably better than using a custom-made 40k generation algorithm.
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