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===Interceptor=== Interceptor class aircraft were originally discarded long after World War II but due to the nature of the new enemy have seen their designation reintroduced into the combat theater. Designed to be fast with incredible climbing ability the Interceptor is suited to engaging targets quickly and at high altitudes that would take other aircraft longer to initiate combat.<br/> Often first on the scenes, interceptors’ often light by effective anti air munitions are capable of tearing up slower aircraft into ribbons. Paired with powerful engines the Interceptor is a master at hit and run tactics but is incapable of dog fighting as effectively as a Superiority craft and has trouble with anything that happens to be faster than it.<br/> '''''Passive Bonus'''''<br/> *Enhanced Thrust III- You are provided with a +3 bonus to all speed checks.<br/> *Air to Air Munitions II- You are provided with a +2 bonus to all attack checks designated on air based targets<br/> '''''Wingman Bonus'''''<br/> *Fleet of Wing Information I- You provide your wingman with a +1 bonus to all speed checks.<br/> '''''Active Bonus'''''<br/> *Run Down- Once per engagement you can declare you’re running an air based target down. You chase down the target at maximum speed with the intent of taking them apart, twice if you have to. Make a contested speed roll against the enemy target. If successful you may make a second attack on the target with half your attack dice pool and half your speed check success difference as a bonus.<br/> '''''Wingman Active Bonus'''''<br/> *Sound Barrier- Once per engagement you can assist your wingman in any defensive check they make when under attack, before or after the roll. You hit your afterburners to maximum power and swoop by the enemy blasting them with a sonic boom. Make a contested mobility check. If successful the enemy attack automatically fails and takes half your defense check worth of stress damage.
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