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Eldar Corsair Band Creation Tables
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==Specialists== Roll 1d6 times. Some veteran Corsairs specialize in a particular form of combat, often taught by a longtime master who is a member of the band. Other times the band makes or acquires unusual vehicles that are generally only used by Corsairs, perhaps only that specific band. Depending on how well they get along with their allies, the Corsairs may also frequently fight alongside Aspect Warriors, Rangers, Harlequins, Kabalites, or perhaps even non-Aeldari. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Specialists 1d20 |- ! 1 | Ghostwalkers - Stealth experts, may use knifes, longrifles, jetpacks, camocloaks, holofields, and more, depending on the Corsair band's favored tactics and resources. |- ! 2 | Cloud Dancers - Skilled bikers, although many Corsairs use jetbikes, these guys raise it to a fine art. |- ! 3 | Malevolent Bands - Unfortunately some go slowly insane if they walk the Corsair path for too long, or quickly insane if exposed to a particularly nasty situation. Some Corsair bands deal with the issue by rounding these guys up into suicide squads with the best melee weapons and explosives. |- ! 4-5 | Wasp Assault Walkers - Some Corsair bands modify War Walkers with jet assisted anti-grav systems, significantly improving the maneuverability of what is usually seen as a moderately mobile stable weapons platform. Unfortunately the increased power usage means the holofields are usually used instead of power fields to protect the pilot from incoming fire. |- ! 6 | Balestrike Bands - Some Corsair bands give most of their heavy support weapons to jetpack using veterans who specialize in using their maneuverability to hunt whatever target is most vulnerable to their weapon. |- ! 7-8 | Hornets - A hard-hitting anti-grav vehicle that some Corsairs and Craftworlds prefer over Vypers. |- ! 9 | Shade Runners - Literal ninjas who use their blink packs to teleport within knife stabbing distance. The fighting style's founders were said to be a Wych and a Warp Spider. |- ! 10 | Kurnite Hunters - Weirdo animal lovers that form a psychic link with a predator animal they use as a scout, often a faolchu (falcon), as a way of honoring Kurnous, Aeldari god of the hunt. |- ! 11 | Kurnathi - Masters of the blade, some have been a part of various martial orders for centuries. |- ! 12 | Starstorm Duelists - Flashy gunslingers, they usually have a brace of pistols, including a few fancy ones, particularly fusion pistols. |- ! 13 | Fate Dealers - Sniper assassins, heavy overlap with Rangers and many Ghostwalkers, but usually seen as the best in their field. |- ! 14 | Unusual Xenos - The band contains a few members of an obscure xenos race who fight in a unique way. |- ! 15 | Drukhari Mercenaries - A few Wyches, Mandrakes, Sslyth or other specialists are being paid to fight alongside the Corsair band on an almost full-time basis. |- ! 16-18 | The Corsair band has a martial order within it who have developed their own highly unusual fighting style. |- ! 19-20 | The Corsair band has access to an unusual vehicle of its own design. |}
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