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==On /tg/== [[Image:Mtg_elements_pie.jpg|right|200px]] ===Magic: The Gathering=== [[Magic: The Gathering]] doesn't really have "elements" in the sense that most people think of them, but the five colors of magic (white, blue, black, red, and green, arranged in a pentagon or wheel) do behave in a similar way. Each color's "allies" are its neighbors, while the colors opposite are "enemies". This concept is known as the [[Color Pie]]. [[File:Super_effective_pokemon_move_chart-d4o03d0.png|thumb|left|200px|what is this i don't even]] ===Pokémon=== ''For more detailed information, see [http://bulbapedia.bulbagarden.net/wiki/Type Type on Bulbapedia].'' [[Pokémon]] (the creatures) and their attacks have elements, called "types". In the video games, the type of the attack is checked against the type of the defending Pokémon; if the attack is of an element to which the defender is weak, it is said to be "super effective!" and causes double damage, while if the defender has a resistance to the attack element, the attack is described as "not very effective..." and causes half damage. The card game works similarly, but it compares the type ''of the attacking Pokémon'' rather than the type of the attack itself, and rather than doubling or halving damage, damage is incremented or decremented. The video games started out with the types of Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Fire, Water, Grass, Electric, Psychic, Ice, and Dragon. Generation II (Gold, Silver, and Crystal) added Steel and Dark, and Generation VI (X and Y) added Fairy. Pokémoncan be of two types at the same time. The card games use a reduced set of types: Grass, Fire, Water, Lightning, Fighting, Psychic, and Colorless to begin with, and then Darkness, Metal, Dragon, and Fairy were added as the list of types grew in the video games. ===D&D=== [[Image:Planescape-Innerplanes_map.jpg|thumb|300px|The big four, plus a few more.]] In the [[Dungeons & Dragons]] [[Planescape]] [[campaign setting]], there are Elemental [[Plane]]s corresponding to each of the four classical elements, [[Elemental Planes|Paraelemental Planes]] at the boundaries between neighboring Elemental Planes (Smoke between Fire and Air, Ice between Air and Water, Ooze between Water and Earth, and Magma between Earth and Fire), and [[Energy Planes|Quasielemental Planes]] at the boundaries between the Elemental Planes and the Positive and Negative Energy Planes: {| border=1 cellspacing=0 cellpadding=4 |- | || Air || Earth || Fire || Water |- | Positive || '''Lightning''' || '''Mineral''' || '''Radiance''' || '''Steam''' |- | Negative || '''Vacuum''' || '''Dust''' || '''Ash''' || '''Salt''' |} Yes, some grid-filling psychoes have been crazy enough to figure out what the quasielemental/paraelemental planes (that is, the Positive and Negative Energy versions of Smoke, Ice, Ooze and Magma) are. It's never been done officially, though. It is from these planes that magic-users draw to manifest most of their effects: healers pull from the Positive Material plane to treat injury and illness, wizards pull fire and lightning from the requisite planes, and dispelling magic or creating undead means pulling from the Negative Material. Most planes are inhabited by elemental creatures, though those of the "pure" planes tend to be stronger while those of the Paraelemental Planes are mostly weak mephits. Some elementals are intelligent and sapient, and, with the right protective spells for both parties, capable of interacting with and enjoying the company of the "muddled" creatures of the Prime Material planes. [[Monstergirls|Yes, in ''that'' way too.]] A creature with elemental parentage is called a [[genasi]]. The most powerful of all elemental creatures are the [[Archomental]]s, known in earlier editions as the Elemental Princes (or, more commonly, the Princes of Elemental Evil/Good) and in 4th edition as the Primordials.
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