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==Car creation== Your vehicle is an important part of a game - after all, you can't race on your feet (well, there were precedents). The stats of your car are: *'''Body:'''Your car's structure, engine and all the armor you nailed on to it. Machines with high body stat tend to be fast, strong but accelerating with grace of a peg-legged turtle. They also have strong boost, but don't expect it to last long. *'''Boost:''' How fast you gain speed. Covers acceleration, speed increase when you're boosting, but be careful - cars with high boost are not the shining paragons of handling and you may find yourself scraping rails quite often. *'''Grip''' how well your car behaves on track. High grip increases car's max speed and handling. As pilot, machine has A-E stats too, but this time they increase car's characteristics. Possible spreads:<br/> '''AAE-''' extreme spread, used by more gimmicky machines.<br/> '''ABD-''' less extreme, but still for cars with a single strong suit.<br/> '''ACC-''' balanced spread with a single outstanding stat.<br/> '''BBC-''' the most balanced stat with no clear strengths or weaknesses.<br/> Primary spread dictates your secondary stats: Max speed, Boost max speed, Acceleration, Boost accel, Weight, Handling, Boost duration, Repair bonus. *'''Max speed:''' calculated from Body and Grip ratings. <pre> '''Body'''/'''Grip''' A +240 km/h B +230 km/h C +220 km/h D +210 km/h E +200 km/h </pre> *'''Boost max speed:''' calculated from Body and Boost ratings: <pre> '''Body''' '''Boost''' A +0 km/h +60 km/h B +10 km/h +50 km/h C +20 km/h +40 km/h D +30 km/h +30 km/h E +40 km/h +20 km/h </pre> *'''Acceleration:''' calculated from Body and Boost ratings: <pre> '''Body''' '''Boost''' A +10 km/h +50 km/h B +20 km/h +40 km/h C +30 km/h +30 km/h D +40 km/h +20 km/h E +50 km/h +10 km/h </pre> *'''Boost acceleration:''' is your normal acceleration plus boost: <pre> '''Boost''' A +60 km/h B +50 km/h C +40 km/h D +30 km/h E +20 km/h </pre> *'''Weight:''' depends on your body rating. You also can fine-tune your car by adding 100kg(+20 max speed), leaving middle weight (+10 max speed/+10 accel) or making your machine 100 kg lighter (+20 accel). <pre> Body '+20 accel' '+10accel/10max speed' '+20 max speed' A 1800 kg 1900 kg 2000 kg B 1600 kg 1700 kg 1800 kg C 1400 kg 1500 kg 1600 kg D 1200 kg 1300 kg 1400 kg E 1000 kg 1100 kg 1200 kg </pre> *'''Handling:''' equal to your machine's Grip + Boost divided by 2 (round down) on the Handling table. <pre> '''Grip''' '''Boost''' A +2 -2 B +1 -1 C +0 +0 D -1 +1 E -2 +2 </pre> *'''Boost duration:''' equal to your machine's Boost + Body divided by 2 (round down) on the Boost duration table. <pre> '''Boost''' '''Body''' A 5 1 B 4 2 C 3 3 D 2 4 E 1 5 </pre> *'''Repair bonus''' the lower the higher your body rating is. <pre> '''Body''' A +0 E B +1 E C +2 E D +3 E E +4 E </pre> Finally choose your car name, car picture and engine name (fluff) [http://f-zero.jp/f-zero_gx/customize/ Very useful tool for creation of authenic car pictures]. Though you'll have to use photoshop or something to recolor the result.
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