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Fafnir Rann
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===Horus Heresy 1.0=== {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Fafnir Rann''' || 200 || 6 || 5 || 4 || 4 || 3 || 5 || 4 || 10 || 2+ |} Rann is one of the first plastic characters released for the Heresy tabletop, and he got a bitchin' model with rules to match. He's a 200-point hardened artificer armour praetor with an iron halo and the option of a teleportation transponder for +10 points. He also has some very spicy rules. Firstly, there's the Executioner's Tax: any time an enemy unit charges Rann or a unit to which he's attached, it suffers d3+3 Str 5 autohits at Initiative 10. His warlord trait gives Rann and ''all'' Breacher + Phalanx Warder units in the detachment +1WS on the charge, as well as allowing a single squad of the latter to be taken as a troops choice. When the axeman cometh to combat he can choose to use his Initiative 5 axe(s) in one of two ways: a single axe with his boarding shield as a Str+2 AP2 specialist master crafted weapon with -1 Str to incoming hits on himself (suck it power fists, no Instant Death for you) or he can use both axes with no shield as a Str+1 two-handed option without the -1 to incoming hits but gaining Rampage for outnumbered fights. Rann seems like a solid close-quarters praetor option, but sticking him with Phalanx Warders like his rules want you to do may be tricky unless playing the Hammerfall Strikeforce RoW (but why would you), as the minimum squad size means he would only be able to join in a Spartan. A better option would be to pay for the teleport transponder and deep-strike him with some shield-toting Tartaros Terminators so he can get started collecting skulls for the Sku--uh, the Emperor. Or perhaps Huscarls if you don't want to sweep (though with the -1 to run charge and sweep from hardened armour this may not be much of a problem anyway).
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